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Visualizing sound from the microphone

#16 dinashehada  Icon User is offline

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Posted 26 January 2014 - 03:55 AM

and where exactly in the code are changing recorded bytes into fft ? what should I do if I want to display the raw signal as recorded?? please help me I am very new to the canvas concept T.T
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#17 albinf  Icon User is offline

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Posted 08 March 2014 - 04:10 AM

View PostEndLessMind, on 03 December 2013 - 05:36 AM, said:

It is on it's way :)/>/>/>


Hi EndLessMind, can you please send me the fixes too?(my mail id is ersi8906@hotmail.com) i'm running the app in my nexus 5 but it doesn't even start. when i run, it just blocks...
thanks in advance
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#18 albinf  Icon User is offline

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Posted 11 March 2014 - 04:10 AM

View Postdinashehada, on 26 January 2014 - 03:46 AM, said:

Hi Thank you,
but I have a comment Iam trying this on a nexus 4 but the output signal does not seem to look like a sound wave it's very different and i was wondering how can I make it a little slower or make the (duration) of the visualizer larger so the signal would be clearer


The same issue in my nexus 5..did you solve it??
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#19 albinf  Icon User is offline

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Posted 12 March 2014 - 09:09 AM

View PostEndLessMind, on 08 December 2012 - 03:08 PM, said:

      int BuffIndex = (mBuffer.length / 2 - paramCanvas.getWidth()) / 2;
      int mBuffIndex = BuffIndex;



???
Why do you initialize the BuffIndex this way?
Initializing this way I find an ArrayIndexOutOfBoundException in

int StartBaseY = mBuffer[(mBuffIndex-1)] / scale;



Any idea??
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#20 EndLessMind  Icon User is offline

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Posted 12 March 2014 - 10:21 AM

View Postdinashehada, on 26 January 2014 - 10:55 AM, said:

and where exactly in the code are changing recorded bytes into fft ? what should I do if I want to display the raw signal as recorded?? please help me I am very new to the canvas concept T.T


For this visualization you don't need FFT, we are working with raw data.

View Postalbinf, on 08 March 2014 - 11:10 AM, said:

View PostEndLessMind, on 03 December 2013 - 05:36 AM, said:

It is on it's way :)


Hi EndLessMind, can you please send me the fixes too?(my mail id is ersi8906@hotmail.com) i'm running the app in my nexus 5 but it doesn't even start. when i run, it just blocks...
thanks in advance



View Postalbinf, on 11 March 2014 - 11:10 AM, said:

View Postdinashehada, on 26 January 2014 - 03:46 AM, said:

Hi Thank you,
but I have a comment Iam trying this on a nexus 4 but the output signal does not seem to look like a sound wave it's very different and i was wondering how can I make it a little slower or make the (duration) of the visualizer larger so the signal would be clearer


The same issue in my nexus 5..did you solve it??


I've attached the code with the fix in this post.
I can't remember what the problem where, but i think i fixed it (can't remember that either)

View Postalbinf, on 12 March 2014 - 04:09 PM, said:

View PostEndLessMind, on 08 December 2012 - 03:08 PM, said:

      int BuffIndex = (mBuffer.length / 2 - paramCanvas.getWidth()) / 2;
      int mBuffIndex = BuffIndex;



???
Why do you initialize the BuffIndex this way?
Initializing this way I find an ArrayIndexOutOfBoundException in

int StartBaseY = mBuffer[(mBuffIndex-1)] / scale;



Any idea??


Yeah, the code is not perfect.
Wrote it in like 2 hours.
Check the attached project, there should be some fixes in there, but can't remember exactly which.


and to everyone, sorry for the late response.

Attached File  Tutorial Sound Visualizer.zip (1.39MB)
Number of downloads: 163

This post has been edited by EndLessMind: 12 March 2014 - 10:22 AM

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#21 albinf  Icon User is offline

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Posted 17 March 2014 - 06:43 AM

View PostEndLessMind, on 12 March 2014 - 10:21 AM, said:

Yeah, the code is not perfect.
Wrote it in like 2 hours.
Check the attached project, there should be some fixes in there, but can't remember exactly which.


and to everyone, sorry for the late response.

Attachment Tutorial Sound Visualizer.zip

Thanks EndLessMind..this helps a lot
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