What engine to use?
Page 1 of 113 Replies - 488 Views - Last Post: 10 December 2012 - 03:27 PM
#1
What engine to use?
Posted 10 December 2012 - 08:27 AM
I'm not a complete newbie to game development, I've already got some experience with Flash and Unity 3D. But, for the next game that I'd like to create, I need an engine/library that enables me to do the following:
- Create Doom-like graphics (like raycasting) BUT with rotation over the X-axis and mouse input. So, basically, low res textures and low res for the game itself too.
- Open a folder/file or create a folder/(text) file on closing.
3D development can be very tricky in Flash, but I don't think Unity will let me manipulate files, or get me the "Doom-effect". Which engine or library do you think is best?
Thanks,
Arne Gevaert
Replies To: What engine to use?
#2
Re: What engine to use?
Posted 10 December 2012 - 08:45 AM
What is "Doom effect"? I seriously doubt that you would want to create/edit files or folders during runtime.
Between flash and unity3d I would suggest Unity3d for 3D game development.
#3
Re: What engine to use?
Posted 10 December 2012 - 09:04 AM
Basically, what I'm trying to replicate, is this: http://www.youtube.c...h?v=e2L67_s0yJE (If you fast forward, you can see that at certain points the game "crashes" and opens a folder/file.)
#4
Re: What engine to use?
Posted 10 December 2012 - 01:17 PM
#5
Re: What engine to use?
Posted 10 December 2012 - 02:50 PM
#6
Re: What engine to use?
Posted 10 December 2012 - 02:53 PM
#7
Re: What engine to use?
Posted 10 December 2012 - 02:59 PM
arnegevaert, on 10 December 2012 - 09:50 PM, said:
Yes, I got your idea initially and have also made my opinion clear.
#8
Re: What engine to use?
Posted 10 December 2012 - 03:03 PM
@ButchDean: I'm sorry, I really didn't mean to sound rude, it's just a little hard to explain like this.
#9
Re: What engine to use?
Posted 10 December 2012 - 03:08 PM
#10
Re: What engine to use?
Posted 10 December 2012 - 03:14 PM
#11
Re: What engine to use?
Posted 10 December 2012 - 03:18 PM
Essentially it breaks down to: pick a platform, pick a language, and shuffle what engine encompasses both. This isn't rocket surgery... (churgery even!)
#12
Re: What engine to use?
Posted 10 December 2012 - 03:20 PM
#13
Re: What engine to use?
Posted 10 December 2012 - 03:21 PM
#14
Re: What engine to use?
Posted 10 December 2012 - 03:27 PM
|
|

New Topic/Question
Reply



MultiQuote






|