1 Replies - 795 Views - Last Post: 13 December 2012 - 06:18 PM Rate Topic: -----

#1 GryphonClaws  Icon User is offline

  • New D.I.C Head

Reputation: 1
  • View blog
  • Posts: 37
  • Joined: 09-December 12

Examples of 2D animation handling

Posted 13 December 2012 - 06:03 PM

Hi D.I.C.

I've been working on this 2d platform game for a while and I have quite a few glitches during my animations. I was wondering if anyone knows of any examples or something I can read that might point me down a good design path for how to handle state based animations. Not looking for code, just a tutorial or something.

I guess what I should be asking is should I be using a ton of if/else statements or is there some smarter way to control which animation is showing?

Please don't say "Use google" because searching for state based animation gives me a bunch of "Here's how to animate something" and thats NOT what I'm looking for. I want to know how to tell my program when to play a certain animation and not conflict with other animations. Google just turns up a ton of Flash animation articles and that is not what I need X(

Is This A Good Question/Topic? 0
  • +

Replies To: Examples of 2D animation handling

#2 GryphonClaws  Icon User is offline

  • New D.I.C Head

Reputation: 1
  • View blog
  • Posts: 37
  • Joined: 09-December 12

Re: Examples of 2D animation handling

Posted 13 December 2012 - 06:18 PM

Found something for SFML, which is good cause that's what I'm using to animate.
http://www.sfml-dev....e_anim_animated if you're interested.
Was This Post Helpful? 0
  • +
  • -

Page 1 of 1