Hi D.I.C.
I've been working on this 2d platform game for a while and I have quite a few glitches during my animations. I was wondering if anyone knows of any examples or something I can read that might point me down a good design path for how to handle state based animations. Not looking for code, just a tutorial or something.
I guess what I should be asking is should I be using a ton of if/else statements or is there some smarter way to control which animation is showing?
Please don't say "Use google" because searching for state based animation gives me a bunch of "Here's how to animate something" and thats NOT what I'm looking for. I want to know how to tell my program when to play a certain animation and not conflict with other animations. Google just turns up a ton of Flash animation articles and that is not what I need X(
Examples of 2D animation handling
Page 1 of 11 Replies - 401 Views - Last Post: 13 December 2012 - 06:18 PM
Replies To: Examples of 2D animation handling
#2
Re: Examples of 2D animation handling
Posted 13 December 2012 - 06:18 PM
Found something for SFML, which is good cause that's what I'm using to animate.
http://www.sfml-dev....e_anim_animated if you're interested.
http://www.sfml-dev....e_anim_animated if you're interested.
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