I am doing a project on a 3d game, then i am supposed to code out the 3rd person view of the game, but i know nuts about game programming. Does anyone know how to code or any websites or tutorials to teach me how to on Halflife source? thanks
Halflife source 3rd person cameraHalflife source 3rd person camera
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4 Replies - 4030 Views - Last Post: 18 July 2007 - 07:40 AM
Replies To: Halflife source 3rd person camera
#2
Re: Halflife source 3rd person camera
Posted 17 July 2007 - 09:55 AM
If you have full access to the halflife source, you must be able to find the place where the 'camera' is defined.
Imagine that in 1st person view the camera is linked to the player-object (the me) in the game.
For a 3rd person view you want to put the camera above and behind the player-object. It should be findable, if it is not a complete mess.
Imagine that in 1st person view the camera is linked to the player-object (the me) in the game.
For a 3rd person view you want to put the camera above and behind the player-object. It should be findable, if it is not a complete mess.
#3
Re: Halflife source 3rd person camera
Posted 18 July 2007 - 05:31 AM
But the problem is I do not know how to do it by code... Any reference?
#4
Re: Halflife source 3rd person camera
Posted 18 July 2007 - 06:07 AM
You first need to find where it is coded now, and then work out how it is coded now.
You can not expect to add just some code and expect it to work. You need to work something into the existing code that takes into account how things are done now.
Look for 'camera', 'field of vision' or 'FOV' etc.
You can not expect to add just some code and expect it to work. You need to work something into the existing code that takes into account how things are done now.
Look for 'camera', 'field of vision' or 'FOV' etc.
#5
Re: Halflife source 3rd person camera
Posted 18 July 2007 - 07:40 AM
Trogdor, on 18 Jul, 2007 - 06:07 AM, said:
You first need to find where it is coded now, and then work out how it is coded now.
You can not expect to add just some code and expect it to work. You need to work something into the existing code that takes into account how things are done now.
Look for 'camera', 'field of vision' or 'FOV' etc.
You can not expect to add just some code and expect it to work. You need to work something into the existing code that takes into account how things are done now.
Look for 'camera', 'field of vision' or 'FOV' etc.
ok.. i will try thanks...
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