Halflife source 3rd person camera

Halflife source 3rd person camera

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4 Replies - 4187 Views - Last Post: 18 July 2007 - 07:40 AM Rate Topic: -----

#1 kizoku  Icon User is offline

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Halflife source 3rd person camera

Posted 16 July 2007 - 08:28 AM

I am doing a project on a 3d game, then i am supposed to code out the 3rd person view of the game, but i know nuts about game programming. Does anyone know how to code or any websites or tutorials to teach me how to on Halflife source? thanks
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#2 Trogdor  Icon User is offline

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Re: Halflife source 3rd person camera

Posted 17 July 2007 - 09:55 AM

If you have full access to the halflife source, you must be able to find the place where the 'camera' is defined.
Imagine that in 1st person view the camera is linked to the player-object (the me) in the game.
For a 3rd person view you want to put the camera above and behind the player-object. It should be findable, if it is not a complete mess.
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#3 kizoku  Icon User is offline

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Re: Halflife source 3rd person camera

Posted 18 July 2007 - 05:31 AM

But the problem is I do not know how to do it by code... Any reference?
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#4 Trogdor  Icon User is offline

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Re: Halflife source 3rd person camera

Posted 18 July 2007 - 06:07 AM

You first need to find where it is coded now, and then work out how it is coded now.
You can not expect to add just some code and expect it to work. You need to work something into the existing code that takes into account how things are done now.
Look for 'camera', 'field of vision' or 'FOV' etc.
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#5 kizoku  Icon User is offline

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Re: Halflife source 3rd person camera

Posted 18 July 2007 - 07:40 AM

View PostTrogdor, on 18 Jul, 2007 - 06:07 AM, said:

You first need to find where it is coded now, and then work out how it is coded now.
You can not expect to add just some code and expect it to work. You need to work something into the existing code that takes into account how things are done now.
Look for 'camera', 'field of vision' or 'FOV' etc.


ok.. i will try thanks...
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