1. Start animation ( when you press arrow for the first time)
2. walk animation ( when you still hold it)
3. end animation ( when button is up)
And here comes my question. How to apply those 3 models to work with arrows. Now I'm using to render animations skinned_model_sample
protected override void LoadContent() { // Load the model. currentModel = Content.Load<Model>("end_R"); // Look up our custom skinning information. SkinningData skinningData = currentModel.Tag as SkinningData; if (skinningData == null) throw new InvalidOperationException ("This model does not contain a SkinningData tag."); // Create an animation player, and start decoding an animation clip. animationPlayer = new AnimationPlayer(skinningData); AnimationClip clip = skinningData.AnimationClips["end_R"]; animationPlayer.StartClip(clip); }
file with model and animation names are identical.
I have also second question
