As the title suggests,is it possible to just use C when using directx 11 libraries?,This may sound like a simple question,but it is no small feat getting a definitive answer with searching google,which yes i have tried,and no i didn't get any actual results,as searching on google using keywords like directx 11,c,c++,languages that can be used,etc gives you a plethora information you are not looking for.
I don't know maybe im not searching with the correct keywords(unlikely due to the last 2 hours i spent on it)
Either way,Is it possible to write in only C with directx 11?
This post has been edited by Dragonstorm: 30 December 2012 - 10:03 AM
thanks for the reply,so i can write in c?,i dont mind compiling as c++ its just i have not actually learnt c++,so my understanding of classes and other standard c++ implementations is very limited,especialy those dang classes,i am reading: Beginning Directx 11 game programming,and since i have already studied some basics of winapi,i do understand window creating,and the actual D3D code i can understand,but in the book they make some funky dx11demo class that can be overridden by each example.
if i have no choice but to code in c++,what are the basis that i must cover after programming in C?
thought so,thanks for the help!
and i just had another question,i might as well ask now
since Ogre can render using directx,would learning how to program with Ogre be easier/more useful then just going straight for direcxt?
And for actually learning c++,what must i focus more on?,since i have a background,as they say in C,what should i focus more on?,New functions,Classes,etc?