Really quick, any good books or sites that explain good Game Engine structure? I'm writing a very simple one in SDL and I would just like some basic common sense help with setting up the structure(event handling, double dispatch, ect...). Thanks!
question:Game Engine Structure
Page 1 of 11 Replies - 176 Views - Last Post: 30 December 2012 - 03:36 PM
Replies To: question:Game Engine Structure
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Re: question:Game Engine Structure
Posted 30 December 2012 - 03:36 PM
There is info everywhere. Have you sifted through the tutorial section here on DIC?
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