I found out about this game, Robocode, that implements .NET languages (framework 2.0) and Java (java 6) to work out AIs.
I think we should have a tournament on here, just for the sake of messing with this side of programming.
Nothing big, not a question, probably not posting in the right place, but I thought I'd share this with you.
Happy new year!
6 Replies - 907 Views - Last Post: 16 January 2013 - 07:03 AM
#1
If you want to learn AI and want to make it fun, try this
Posted 01 January 2013 - 02:41 AM
Replies To: If you want to learn AI and want to make it fun, try this
#2
Re: If you want to learn AI and want to make it fun, try this
Posted 01 January 2013 - 03:09 AM
#3
Re: If you want to learn AI and want to make it fun, try this
Posted 01 January 2013 - 10:29 AM
Not really a c# question.. I'll move it to 'software dev'.
#4
Re: If you want to learn AI and want to make it fun, try this
Posted 01 January 2013 - 07:13 PM
Looks to be different things. Robocode sounds like fun and doesn't require a beefy machine.
#5
Re: If you want to learn AI and want to make it fun, try this
Posted 02 January 2013 - 08:04 PM
Skydiver, on 01 January 2013 - 07:13 PM, said:
Looks to be different things. Robocode sounds like fun and doesn't require a beefy machine.
I think "Roborumble" is for beefier machines, but Robocode definitely isn't. I'm going to look into it now, as I have read enough documentation to get started.
I'd love to see if anyone else in here joins the fun too
#6
Re: If you want to learn AI and want to make it fun, try this
Posted 09 January 2013 - 10:04 PM
I am interested in AI but this stuff is may be not related to AI.
#7
Re: If you want to learn AI and want to make it fun, try this
Posted 16 January 2013 - 07:03 AM
Once you get past the mechanics of moving your tank, its radar, and its turret, then it becomes almost a pure AI problem for:
- determining tank moves for attack or evasion
- strategies for monitoring your environment
- targeting
- resource management of energy: fire power vs remaining power vs stealth
- determining tank moves for attack or evasion
- strategies for monitoring your environment
- targeting
- resource management of energy: fire power vs remaining power vs stealth
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