Not a bad read when you are considering how to get the ball moving on your indie game company.
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My brother and I set out to start our company with very little coin in our pockets. The following is how we obtained the funding necessary to start our studio while keeping our personal spending low. Our approach ended up being quite unusual and we learned a lot in the process, so we would like to share what we found with other developers that are trying to jump start their studios.

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