I'm looking into 2D graphics APIs for a simple 2D game, and am wondering whether to use Direct2D or Direct3D (and just use quads).
From what I've read, Direct2D is layered on top of Direct3D anyway, so there wouldn't be any particular overhead in using Direct3D, would there?
Does anyone have any experience here?
Direct2D vs Direct3D for a 2D Game
Page 1 of 12 Replies - 175 Views - Last Post: 21 January 2013 - 09:22 AM
Replies To: Direct2D vs Direct3D for a 2D Game
#2
Re: Direct2D vs Direct3D for a 2D Game
Posted 21 January 2013 - 04:11 AM
Have you thought about using SDL, SFML or Allegro?
#3
Re: Direct2D vs Direct3D for a 2D Game
Posted 21 January 2013 - 09:22 AM
Yeah, I'm also considering SDL, which is my go-to for a 2D API.
Just looking at the alternatives, too.
Just looking at the alternatives, too.
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