Now, I learn by looking at code, because I'm a visual learner. I look at the code, dissect it, and if I don't understand a symbol, or the reason why something was written, I look it up. I've been doing fairy good up until now, DirectX seems to make C++ very complicated, but then again, I'm self-taught.
What I was hoping to find out from you guys is this, suppose I wanted to learn about the Direct2D method of using sprites. I want to see how a rectangle would be drawn using the Direct2D API, and if I have to use a texture, or can I just use a solid color for learning purposes.
I have a fairly good understanding of C++, but trying to learn DirectX has thrown me through a loop. I have no idea how to go about drawing anything in a win32 program, I was able to create the actual window, but I haven't been able to find anything online in terms of creating a simple shape.
Could somebody please help me with this? Or at least point me in the right direction. I'm thinking of going to college for this, but if I can't figure out something as simple as this, I may not waste my time.
Thank you and I look forward to your response.
This post has been edited by N1ghtm4r3: 24 January 2013 - 08:18 AM

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