A super good read if you are interested in seeing how other people work and maybe need tips to shore up your quick release dev skills.
I’m going to share with you my personal game development methodology. I don’t claim to have invented the world’s only system for reaching the finish line – far from it. This is merely a spellbook, a toolbox filled with my own personal tips and techniques that I use to battle the demons that try to prevent me from launching a game. These demons include feature creep, all-or-nothing design, and unbounded optimism. These are tricks I’ve developed in the course of succeeding where I had failed in the past.