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#1 modi123_1  Icon User is offline

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[link] How to Succeed at Making One Game a Month

Posted 25 January 2013 - 06:20 PM

http://gamedev.tutsp...e-game-a-month/

A super good read if you are interested in seeing how other people work and maybe need tips to shore up your quick release dev skills.

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Im going to share with you my personal game development methodology. I dont claim to have invented the worlds only system for reaching the finish line far from it. This is merely a spellbook, a toolbox filled with my own personal tips and techniques that I use to battle the demons that try to prevent me from launching a game. These demons include feature creep, all-or-nothing design, and unbounded optimism. These are tricks Ive developed in the course of succeeding where I had failed in the past.


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