Hi all
Just wondering if anyone can provide some tips on coding a 3D flashlight? I have read XNA Game Studio 2nd Edition and have read the chapter the covers lighting. I have been able to change the brightness of the light example but haven't been able to figure out how to change the ambient lighting, so that the lighting is more pronounced.
Also, I haven't been able to figure out how to "focus" the light used in the example.
Thanks for any help in this matter! I am not creating a game at the moment, just playing with the code from the book.
BTW, I have moved onto "Learning XNA 4.0" using VC# 2010
creating a flashlight
Page 1 of 14 Replies - 1295 Views - Last Post: 01 February 2013 - 07:37 AM
Replies To: creating a flashlight
#2
Re: creating a flashlight
Posted 31 January 2013 - 10:57 AM
#3
Re: creating a flashlight
Posted 31 January 2013 - 12:35 PM
I had looked at that tutorial briefly. I didn't really deleve into the code, but I will give it a second look.
I am basically looking for create a flashlight effect similiar to most popular horror survival games.
Thanks for the link btw
I am basically looking for create a flashlight effect similiar to most popular horror survival games.
Thanks for the link btw
#4
Re: creating a flashlight
Posted 31 January 2013 - 12:42 PM
Yeah.. that's what it covers.
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