Python vs. C For Game Programming

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16 Replies - 2321 Views - Last Post: 03 February 2013 - 07:10 PM Rate Topic: -----

#16 jon.kiparsky  Icon User is online

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Re: Python vs. C For Game Programming

Posted 03 February 2013 - 06:42 PM

is right when he says this is a decision that you have to make for yourself. That being said, though, there are some considerations that are not likely to cross your mind unless someone leads them across. Here's one of them:

"It's easy to learn" is not a great basis for making a decision of this sort. Python is easy to learn, for programmers, but all languages are hard for beginners. The hard part is learning to program and then developing the habits of mind that programmers need to have. So, since it's going to be hard anyway, you might as well just knuckle down and learn C, and let it all be easy from there out.
Another thing to consider: If C is a barrier for you, that probably means you're not going to do the sort of programming you want to do, which as says is largely done in C. You'd probably like to know about that before you invest a lot of time in trying to be a game programmer.
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#17 anonymous26  Icon User is offline

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Re: Python vs. C For Game Programming

Posted 03 February 2013 - 07:10 PM

Excellently said. :)

A point to note to is that even if you do get a job interview in games for a non-C/C++ game programming role, like C# or whatever, you will still be expected to have excellent knowledge of C/C++. Why? Because it is standard for game programmers to know those languages.
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