Sure there can be some optimizations, but I think a lambda expression would be relatively fast, but testing is a must.
18 Replies - 423 Views - Last Post: 10 February 2013 - 03:35 PM
#16
Re: Most Practical way of setting multiple limits in multiple forms.
Posted 10 February 2013 - 02:35 PM
#17
Re: Most Practical way of setting multiple limits in multiple forms.
Posted 10 February 2013 - 03:21 PM
Thank you all
#18
Re: Most Practical way of setting multiple limits in multiple forms.
Posted 10 February 2013 - 03:28 PM
In some games you continue walking (at the wall) but don't progress - treading water! It sounds painful
. So I assume it allows the walk but doesn't increase the steps/distance.
#19
Re: Most Practical way of setting multiple limits in multiple forms.
Posted 10 February 2013 - 03:35 PM
I already found an easier (to me) way of not letting the player go trough something.
I stoped thinking on the players side, and went ahead and created a path (rectangle) in which the player is allowed to walk into.
Now i gotta find a way of combining rectangles so if the player is walking on path1 and path1 is joined whit path2, the player can keep walking normally.
I stoped thinking on the players side, and went ahead and created a path (rectangle) in which the player is allowed to walk into.
Now i gotta find a way of combining rectangles so if the player is walking on path1 and path1 is joined whit path2, the player can keep walking normally.
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