Just some info:
I'm programming my game in XNA, but i posted this in the general area because I'm sure the same limitations apply for a game written in Java or C++, or another language.
My character meshes at the moment are, on average, around 1500 polys, but i'd definitely like to be able to add more detail if it's possible. I'd be really satisfied if i could get between 4-5k polys.
On a side note, does XNA handle 3D graphics as well as other languages? I'm having a lot of fun with 3D and I'm not sure if I'll go back to 2D anytime soon, so if there's a better alternative to XNA (in respect to 3D performance) I wouldn't mind learning another language for future projects.

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