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#1 modi123_1  Icon User is online

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[link] Finishing a Game

Posted 04 March 2013 - 01:01 PM

http://makegames.tum...inishing-a-game

A solid list of things I know I am guilty of and what I have seen here. Well worth the read.

(yes, these are just the headers of the points)

Quote

Iíve been thinking a lot about finishing projects in general. Iíve noticed that there are a lot of talented developers out there that have trouble finishing games.
...
as a game developer who has discussed this problem with other game developers, I feel like there are some mental traps that we all fall into at some point, especially when weíre starting out. Being aware of these traps is a great first step towards finishing something. (Between you and me, codifying these ideas is partly my way of staying on top of them, too!)

1. CHOOSE AN IDEA WITH POTENTIAL
2. ACTUALLY START THE DAMN GAME
3. DONíT ROLL YOUR OWN TECH IF YOU DONíT HAVE TO
4. PROTOTYPE
5. MAKE SURE THE CORE MECHANICS ARE FUN
6. CHOOSE GOOD PARTNERS (OR WORK ALONE AS LONG AS YOU CAN)
7. GRIND IS NORMAL - FACTOR IT INTO YOUR PLAN
8. USE AWARDS, COMPETITIONS, AND OTHER EVENTS AS REAL DEADLINES
9. PUSH FORWARD
10. TAKE CARE OF YOUR MENTAL AND PHYSICAL HEALTH
11. STOP MAKING EXCUSES FOR STARTING OVER
12. SAVE IT FOR THE NEXT GAME
13. CUT. IT. OUT.
14. IF YOU DO QUIT, SCALE DOWN, NOT UP
15. THE LAST 10 PERCENT


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