11 Replies - 1045 Views - Last Post: 02 May 2013 - 04:06 PM
#1
Best way to compress a 2 way sideway scrolling shooter.
Posted 05 March 2013 - 07:17 AM
So my question is how can I compress the information? My first thought was making a change to the RLE compression but i gave up on that thinking it wasn't possible. Any push into the right direction would help me out tons. Thanks.
Replies To: Best way to compress a 2 way sideway scrolling shooter.
#2
Re: Best way to compress a 2 way sideway scrolling shooter.
Posted 05 March 2013 - 09:50 AM
What is the problem with partitioning your map and loading the appropriate sections when they are entered? Pretty much common practice.
#3
Re: Best way to compress a 2 way sideway scrolling shooter.
Posted 05 March 2013 - 03:43 PM
#4
Re: Best way to compress a 2 way sideway scrolling shooter.
Posted 05 March 2013 - 04:27 PM
You have no idea at all how to approach it? Given that it's an exercise I don't want to just give you an answer.
#5
Re: Best way to compress a 2 way sideway scrolling shooter.
Posted 05 March 2013 - 06:06 PM
#6
Re: Best way to compress a 2 way sideway scrolling shooter.
Posted 05 March 2013 - 07:12 PM
#7
Re: Best way to compress a 2 way sideway scrolling shooter.
Posted 05 March 2013 - 07:39 PM
#8
Re: Best way to compress a 2 way sideway scrolling shooter.
Posted 05 March 2013 - 08:41 PM
1. Your comprehension - Do you understand the problem at hand?
2. Your knowledge - Do you have the background to be able to perform your duties at the job?
3. Your skill - Can you formulate an elegant solution to the problem?
So far, to me you're not demonstrating any of these, and I don't believe I am doing you or your prospective employer any favors in even doing part of the test for you. You should be asking the employer for clarification.
Good luck.
#9
Re: Best way to compress a 2 way sideway scrolling shooter.
Posted 05 March 2013 - 09:34 PM
#10
Re: Best way to compress a 2 way sideway scrolling shooter.
Posted 05 March 2013 - 10:19 PM
To be honest, if you went to Full Sail I would have expected you to at the very least be able to give a complete answer to this question without prompting. Full Sail is a good game school.
I am not trying to be disheartening here, nor do I want to give you a false picture. What is most likely happening here is:
1. Getting your foot in the door with games is nightmare. Studios actively seek out people with experience over those without.
2. The way that you present yourself to studios is something that you gain with experience. Judging from your responses in this thread I honestly get the feeling that because you graduated you feel the industry owes you a job. Guess what? You couldn't be further from the truth! If you don't put the effort in to impress as a person, and continually improve your skill set, you're not getting a games job.
3. From me deciding to work in games to actually getting the job took four years! And you think two is a long time?!
Now, the first thing you need to do is avoid ranting, it's making you look bad. Attempt the test as best you can and submit it. No-one gets everything in every test right, so don't feel bad about it. It's a learning experience if nothing else.
This post has been edited by ButchDean: 05 March 2013 - 10:20 PM
#11
Re: Best way to compress a 2 way sideway scrolling shooter.
Posted 02 May 2013 - 03:46 PM
My problem is a conceptual one--how can RLE work multidirectionally? The information contained in the compressed data has to be read from left to right, otherwise it will produce incorrect output. Any hints?
#12
Re: Best way to compress a 2 way sideway scrolling shooter.
Posted 02 May 2013 - 04:06 PM
Sorry, just thinking out loud here.
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