How can I improve my collision detection to properly function? Thanks!
public void CheckCollisionRockShip ()
{
foreach (Rocks rock in rocks) {
if(spriteRectangle.Intersects(rock.rockRectangle)){
rock.isVisible = false;
Points += 1;
}
}
}
public void CheckCollisionBulletRock ()
{
foreach (Bullets bullet in bullets) {
foreach(Rocks rock in rocks) {
if(bullet.bulletRectangle.Intersects(rock.rockRectangle)){
rock.isVisible = false;
}
}
}
}

New Topic/Question
Reply



MultiQuote





|