I am considering using SLERP (Spherical Linear Interpolation) for angle smoothing. I am looking for something with good performance and smooth animation. Is that the best option, and do you have a good example?
For the 3D position I am considering using MathHelper.CatmullRom or MathHelper.Lerp. What do you recommend? We may also use something like this for AI paths in the future so I am trying to learn a good technique.
A few other choices:
Thanks to BBeck for all his help on Quaterians, and I also found this article for more info:
1 Replies - 20252 Views - Last Post: 23 March 2013 - 11:10 AM
Replies To: Animation and Network Smoothing using Quaternions
Page 1 of 1