There are two things I'd like to do with this game that might prove to be rather challenging...
Firstly, I want the game to be cross platform and playable via IOS and browser at minimum. If it could run natively on windows, osx, and android, that'd be a huge plus but I realize that might be a bit much.
Secondly, I'd like it to be multiplayer and playable online... preferably someone on their phone could play against someone using their browser. I haven't done much programming that involves networking, so I suspect implementing multiplayer will be the biggest challenge. All the games would be 1 on 1, although I wouldn't mind implementing an observer system.
Ideally, I'd like to use a game engine to simplify all this. I know if I was using the Corona SDK, I'd be able to make the game for IOS and android at the same time and then handle the minor differences in settings files and a couple small code blocks, but sadly that particular SDK is woefully underpowered for such a project.
Do you know of any game engines that could handle such a job? Do you know of any good resources that'll help me get a better understanding of the networking aspects? Are these expectations reasonable or am I just dreaming of things that are too big for a game engine to handle?
Do you think using HTML5 is a realistic possibility?
This post has been edited by atraub: 22 March 2013 - 01:18 PM