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#1 modi123_1  Icon User is offline

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[link]Visual Studio 3D Starter Kit

Posted 03 April 2013 - 12:05 PM


A fun look at a starter kit that can help you get some direction when dealing with 3d.


As we promised a few weeks ago, welcome to the first post in a series where we’ll explore a full end-to-end app developed with the Visual Studio 3D Starter Kit. During this series we’ll develop a 3D dice roller that allows you to roll a 6-sided die by tapping or clicking it. In the process of rolling a number, the die will jump and flip in the air.
The hardest part about learning Direct3D development is the need to learn many new concepts, such as coding HLSL shaders and how to convert meshes into runtime formats. There are many Visual Studio tools make this process much easier, letting you focus on your app logic instead of dealing with all those new concepts. And whenever you’re ready you can add more advanced features to your app without having to start over. Throughout this series, we’ve provided a number of links to additional documentation about DirectX features that we use, so you may want to follow these links to explore more about DirectX and graphics programming.



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#2 tlhIn`toq  Icon User is offline

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Re: [link]Visual Studio 3D Starter Kit

Posted 04 April 2013 - 03:23 PM

Word of warning having just done all the updates required to use this.

You have to update to VS12 CTP2.
That includes an update to Blend 4. I was excited since mine was a preview release. However it seems to break a couple things.
For one Blend doesn't totally recognize the .sln format for VS12 now. It will open, but when you open a design artboard-able construct like a Window or UserControl it only shows it in XML and not Design view.

Personally I find it a disgracefully issue that the latest Blend does not recognize the latest VS files.
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