What game are you developing on the side?

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46 Replies - 8094 Views - Last Post: 21 May 2014 - 04:07 PM Rate Topic: -----

#1 aaron1178  Icon User is offline

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What game are you developing on the side?

Posted 04 May 2013 - 03:12 AM

I've recently been promoted to forum leader for Game Development, and I've been trying to think of a way to get game developers, of any level interested not just come here for help and answers. So without further a due, I wan't too know what you're developing in the way of a game. You can post descriptions of your game, screenshots, videos, really whatever you want related to that project.

What I'm working on

I'm working on an engine from scratch, codename [projectX]. I've put so far roughly 2 months into the development of [ProjectX]. I've been developing [ProjectX] with DirectX and C++. So far I've developed the following:

  • Application / DirectX Manager
  • GUI(Thanks to CEGUI)
  • My own mesh file format - Which includes a Input/Output library
  • A gamestate manager (If the game is in Gameplay, Start Menu or Pause Menu)
  • A translator, which reads the mesh from file, creates Vertex and Index Buffers and also loads textures
  • I have a Start Menu and a Pause menu (with complements to the GUI)


I also have a lot of stuff todo:

  • I have to create a basic Blender Exporter addon
  • An asset manager(If it can't find a mesh, it will load an error mesh - Helps reduce errors)
  • A game world system
  • A game-level format - That will be able to be saved to file(1 file, that has the world and object data in it)
  • A HUD
  • A character system - Includes a level system
  • Implement Havok Physics as my Physics Engine
  • Mesh Animation - Using Havok Animation(If possible)


I don't currently have any screenshots available, but I will upload some tomorrow. So far, I estimate a year for completion on the above todo list. Then I will debug what I have(Because I have some bugs already).

So that's what I am working on as of this moment :)/>/> What are you working on as a side game project?

This post has been edited by aaron1178: 04 May 2013 - 03:13 AM


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#2 modi123_1  Icon User is online

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Re: What game are you developing on the side?

Posted 04 May 2013 - 06:37 AM

I've gotten far enough in my game mechanics for my side-scroller, and now it's just the art side.. I may have put the bar a little high on the scenes, but we'll see. Gold plating for it will be to bolt it a scripting engine to run it..

XNA/Mono..
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#3 Duckington  Icon User is offline

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Re: What game are you developing on the side?

Posted 04 May 2013 - 07:38 AM

I'm still working on my main project "The Reborn" occasionally. It's got over 1000 memebers now and will be 1 year old this month.

To be honest though I get bored of running these things pretty quickly and always want to move onto the next one.

I've been thinking for a while about trying to make a sci-fi game, sort of like a text-based version of Mass Effect, but it will require a lot of thought.
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#4 print('username')  Icon User is offline

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Re: What game are you developing on the side?

Posted 04 May 2013 - 07:53 AM

I am working on a small 2d game engine for C# using SFML. Will probably use Box2D for physics if I can find a version of Box2D that does not need XNA.

Done:
-Asset Manager
-Sprites
-Core Engine
-Core Events

To do:
-Scene
-Input
-Audio
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#5 anonymous26  Icon User is offline

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Re: What game are you developing on the side?

Posted 04 May 2013 - 01:06 PM

Congrats on the promotion, aaron1178! Well deserved. :)

I'm porting a Windows game I made to Linux using X11 and pure OpenGL. Right now work has me so busy that progress is slow.
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#6 aaron1178  Icon User is offline

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Re: What game are you developing on the side?

Posted 04 May 2013 - 07:34 PM

Thanks :)

It's really interesting to see what everyone is doing, and how they are doing things. It gives insight of how another fellow programmer codes.

All the projects are really good guys :) Keep us informed.
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#7 e_i_pi  Icon User is offline

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Re: What game are you developing on the side?

Posted 05 May 2013 - 04:59 PM

I'm developing an online browser-based board game called Art of War, after having played some Risk clones on the web a few years ago. I got bored with the way all the other sites only allowed basic Risk rules, so I decided to make a completely generic system that could cater for various rule sets. After getting a little way in, I still wasn't happy, so decided instead to make a site where people could create their own board games from scratch, top to bottom - icons, troops, maps, empires, eras, combat models, win conditions, you name it. It's been a long time coming, but I'm about 2 months out of being in Beta full swing. Here's some screenshots of the project management modules, where users can create their own game content:

Map screen
Attached Image

Troop screen
Attached Image

Era screen
Attached Image

Scenario screen
Attached Image
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#8 aaron1178  Icon User is offline

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Re: What game are you developing on the side?

Posted 05 May 2013 - 08:12 PM

Hey that's pretty cool e_i_pi,

I'll have to check it out when I get some free time :) Is it PHP and MySQL or MySQLi?
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#9 e_i_pi  Icon User is offline

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Re: What game are you developing on the side?

Posted 05 May 2013 - 08:46 PM

PHP, jQuery and PostgreSQL
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#10 snoopy11  Icon User is offline

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Re: What game are you developing on the side?

Posted 06 May 2013 - 02:41 AM

That is pretty cool e_i_pi,

I am not really much of a game developer but,

I am currently porting a platform game I made for my kids in SFML to DirectX 2D.

The idea was just to make it in pure win32 code with everything (Images, Sounds and Music)

in Resource files and one executable no .dll's or any external files of any sort

and no use of third party libraries for any part of it.

I am using DirectSound for the sounds and music.

Don't ask me why I am doing it (just to see if I can really.)

But it is taking shape I tried doing the whole thing using GDI and GDI+

but it was as slow as a week in jail so hence the direct2D route

It is going well and fast enough to be playable.

Snoopy.
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#11 Duckington  Icon User is offline

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Re: What game are you developing on the side?

Posted 10 June 2013 - 07:25 AM

View Poste_i_pi, on 06 May 2013 - 12:59 AM, said:

I'm developing an online browser-based board game called Art of War, after having played some Risk clones on the web a few years ago. I got bored with the way all the other sites only allowed basic Risk rules, so I decided to make a completely generic system that could cater for various rule sets. After getting a little way in, I still wasn't happy, so decided instead to make a site where people could create their own board games from scratch, top to bottom - icons, troops, maps, empires, eras, combat models, win conditions, you name it. It's been a long time coming, but I'm about 2 months out of being in Beta full swing. Here's some screenshots of the project management modules, where users can create their own game content:

Map screen
Attachment MapScreen.jpg

Troop screen
Attachment TroopScreen.jpg

Era screen
Attachment EraScreen.jpg

Scenario screen
Attachment ScenarioScreen.jpg


Do you do the graphics for that yourself? I've always found getting decent graphics done as the hardest part of game development, as I have no graphical ability whatsoever.
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#12 Limecore  Icon User is offline

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Re: What game are you developing on the side?

Posted 17 June 2013 - 03:10 AM

I'm not developing anything at the moment, but am learning to use sfml and to program games from GameFromScratch. I also found this great link that helped me get started on game art http://2dgameartforp...rs.blogspot.ca/
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#13 aaron1178  Icon User is offline

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Re: What game are you developing on the side?

Posted 06 July 2013 - 07:23 AM

Finished/Working
  • Application / DirectX Manager
  • GUI(Thanks to CEGUI)
  • My own mesh file format - Which includes a Input/Output library
  • A gamestate manager (If the game is in Gameplay, Start Menu or Pause Menu)
  • A translator, which reads the mesh from file, creates Vertex and Index Buffers and also loads textures
  • I have a Start Menu and a Pause menu (with complements to the GUI)
  • I have to create a basic Blender Exporter addon
  • An asset manager(If it can't find a mesh, it will load an error mesh - Helps reduce errors) - In Progress



Not Started
  • A game world system
  • A game-level format - That will be able to be saved to file(1 file, that has the world and object data in it)
  • A HUD
  • A character system - Includes a level system
  • Implement Havok Physics as my Physics Engine
  • Mesh Animation - Using Havok Animation(If possible)


I'm getting there slowly. I've even purchased a Wacom Bamboo Creative tablet for some sketches... within stickman range.
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#14 Secretmapper  Icon User is offline

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Re: What game are you developing on the side?

Posted 06 July 2013 - 07:34 AM

Working on an online flash MMO at the moment. Can't share links/screenshots since it's proprietary, but I'll link to it when it's done :)
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#15 e_i_pi  Icon User is offline

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Re: What game are you developing on the side?

Posted 06 July 2013 - 01:38 PM

View PostDuckington, on 11 June 2013 - 01:25 AM, said:

Do you do the graphics for that yourself? I've always found getting decent graphics done as the hardest part of game development, as I have no graphical ability whatsoever.

I outsource most of the graphics. Graphic designers are pretty cheap if you know where to look.
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