What game are you developing on the side?

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52 Replies - 11987 Views - Last Post: 16 November 2014 - 01:23 AM Rate Topic: -----

#16 raspinudo  Icon User is offline

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Re: What game are you developing on the side?

Posted 09 July 2013 - 02:19 PM

Currently working on a top down shooter in the vein of ikaruga. Mostly working on the underlying factors such as math, vec2d, collision detection libraries. This is all being done in plain old C++. While I know of multiple frameworks that could provide this functionality to me, I am choosing to write them myself for a few reasons. First, I love to learn, and completion time is not an issue. Thirdly, I don't want have to deal with licensing issues. Many liberal frameworks exist for iOS and Android, but it is not the case for consoles, so I would end up porting such code to another framework, or re writing it myself. While I'm sure my first game likely won't be of console quality, I would still have a fully portable, and fully owned code base which I could use going forward. As for art, I'm lucky enough to have a very talented sibling.
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#17 SixOfEleven  Icon User is offline

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Re: What game are you developing on the side?

Posted 01 August 2013 - 09:10 AM

Right now I'm working on a tactical RPG tentatively call Parthanon, written in C# with XNA. I've gotten a fair amount of work done on it so far. Right now I'm working on the item system.

I'm also looking at making an online TCG. The biggest stumbling block for that will be the art assets as I'd be looking at about 200 - 300 images for the first set of cards.
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#18 modi123_1  Icon User is online

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Re: What game are you developing on the side?

Posted 01 August 2013 - 09:13 AM

You might want to check out 'conceptart.org' - their "post a temp job" isn't a bad location.. just make sure you find someone with a sketchbook/portfolio of a style you dig.
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#19 SixOfEleven  Icon User is offline

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Re: What game are you developing on the side?

Posted 01 August 2013 - 09:59 AM

Thanks for the lead. I'll check that site out when I get closer to having that worked out a bit more.
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#20 modi123_1  Icon User is online

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Re: What game are you developing on the side?

Posted 01 August 2013 - 10:02 AM

No problem. I flip around there quite a bit and is an insane warehouse of folks (like this site but for artsie folks).
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#21 aaron1178  Icon User is offline

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Re: What game are you developing on the side?

Posted 08 August 2013 - 03:24 AM

Oh, hey SixOfEleven, nice to have you back :) While you where gone, I had become a forum leader, but was reduced to the mortal plane due to family commitments :( Maybe one day I will have my immortal status returned :)

I have currently just got Havok to link after about a week of effort. Now that it is linked correctly, I shall move onto implementing Havok Animation and Physics. When I have finished, my game should start to look like a game :), not some program where you click a button and it shows a mesh.
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#22 Leobeosab  Icon User is offline

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Re: What game are you developing on the side?

Posted 17 August 2013 - 11:18 PM

At the moment I'm working on two things one is a mod for Valves famous source engine. It will be a game sort of like DayZ but single player with Black Mesa buildings that will house the best weapons, but be filled with guards. MY other project is a Java game that will be a 2d Rpg and will be just a fun game filled with puns, references and jokes.
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#23 Rhino1111  Icon User is offline

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Re: What game are you developing on the side?

Posted 14 September 2013 - 02:03 PM

I'm currently working on an MMORPG project with a friend of mine. We started about a week ago, so we don't have too much done yet, but I've coded the skeletal of our server, and began on this Map Editor project a couple days ago.
(PS. The pokemon tilesets were taken from my other friends MMORPG just for testing purposes..It aint easy finding good tiles to use :P).

Posted Image


I haven't coded the drawing routines yet, which is why the "Map" display area is just the standard cornflower blue(using XNA to render onto winforms). But most of the underlying functionality is working correctly.

The map editor supports:
- A 4 Layer Map (Ground1, Ground2, Collision, Overlay)
- Weather conditions which can be applied to that given map(just flags for the game engine)
- An event editor, to edit events for that given map
- KeyID support for map transitions
- Basic Map Properties, which are "flags" for certain things. (i,e if players can battle on this map or not, etc)
- Multiple tile selection(So you don't need to edit tile by tile!), As well as single tile selection. (Both of these apply to right and left clicks as well, so you can select quite a lot to place on a map in a couple clicks).
- Zoom Level
- View options (viewing certain layers, viewing special tile flags, etc).
- Map shifting and re-sizing


What I Have left to do:
- Save and Load routines for the custom map format
- The draw routines so the map is drawn on the display area
- Deleting tiles from the map
- Possibly an undo feature with Control+Z
- Creating a preview bitmap of the entire map during save.
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#24 aaron1178  Icon User is offline

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Re: What game are you developing on the side?

Posted 15 September 2013 - 01:24 AM

Great work there Rhino1111
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#25 PostulateMan  Icon User is offline

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Re: What game are you developing on the side?

Posted 08 October 2013 - 11:03 PM

Rhino1111, what tech are you using for your server?

Curious former programmer on an MMO you might know. ^_^
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#26 alapee  Icon User is offline

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Re: What game are you developing on the side?

Posted 31 October 2013 - 06:33 AM

Currently Working on the Table top Version of Unknown( Post Apcalyptic RPG based on Alternating System) in Adobe Format. (Adobe is much harder to use than I originally thought).

Things not Done yet:
Balancing the Abilities vs Weapon System
Stating Monsters
History of RPG Universe
Finding an Artist/ Creating Artwork for the Monsters, Weapons , Items, etc. (My brother was suppose to help on this but he bailed on me)
Making it easier to read than its current technical Layout


Things Done
10 years of R/D on the game
Genre Selection
Base Calculations (XP based leveling system, money, etc)


This is going to be one of those projects I completely slowly (just because I really don't have the spare time for it)
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#27 alapee  Icon User is offline

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Re: What game are you developing on the side?

Posted 05 November 2013 - 10:55 AM

Today I started playing with idea of skipping the table top design, and creating an app based version of it. I mean i have the research why not start implementing it into a larger market than table top?
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#28 alapee  Icon User is offline

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Re: What game are you developing on the side?

Posted 05 November 2013 - 12:41 PM

OK, I need some help understanding. If you guys have the time.

Here is what I want to do. I want to build a web app that can be an app to a phone and ran independently on a computer. This app will have graphics and data storage.

My question is what should I start on first? What do you guys start with when you start a project?
Now remind you I don't expect the next gen game here. I just want to start with something small but has the same basic principles when it grows up.(Not to mention it has been an age since I coded in anything other than VB , C/Java Script, and HTML)

I have an idea what I want to do (General Purpose Human vs Computer Game , ie. I hit a button and it shoots, and then the computer shoots back) I just want to see what the general census on starting points are.
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#29 modi123_1  Icon User is online

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Re: What game are you developing on the side?

Posted 05 November 2013 - 12:44 PM

Quote

This app will have graphics and data storage.

Local or on your site?
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#30 alapee  Icon User is offline

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Re: What game are you developing on the side?

Posted 05 November 2013 - 12:54 PM

I am thinking local with updates to off site.
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