11 Replies - 1141 Views - Last Post: 09 May 2013 - 06:24 AM

#1 ruhig_brauner  Icon User is offline

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searching for good literature about audio- and graphic-programming

Posted 07 May 2013 - 04:02 AM

Hi,

right now, I am searching for good literature about audio- and graphic-programming but since there are so many books about programming, I don't know, wich books are good and wich are not.

So you cans see on what level I am right now, I study informatics in Germany in the second semester. I know the basics of C++ and some other languages like Java and C of curse.

Here are some books I found quite interesting;

audio:

http://www.amazon.co..._pr_product_top

video:

http://www.amazon.co...r/dp/1568814240
and
http://www.amazon.co...ematics+graphic

I am not sure about "Real Time Rendering" since I want to learn the basics. (theoretical understanding, math and so on) So I don't know if it is practical to start with GPU and hardware acceleration ;)

What books do you know?

greetings

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Replies To: searching for good literature about audio- and graphic-programming

#2 stackoverflow  Icon User is offline

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Re: searching for good literature about audio- and graphic-programming

Posted 07 May 2013 - 05:33 AM

None of those seem very "good" from my point of view. If you want to read the "classical" computer graphics books and learn them from the ground up:

http://www.amazon.co...y/dp/0201609215
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#3 ruhig_brauner  Icon User is offline

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Re: searching for good literature about audio- and graphic-programming

Posted 07 May 2013 - 05:49 AM

Mhh, I know that basics dont change but isn't it a bit problematic that the book was written when many modern theniques wasn't even inveted at this time?
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#4 stackoverflow  Icon User is offline

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Re: searching for good literature about audio- and graphic-programming

Posted 07 May 2013 - 12:48 PM

You would be surprised how much is relevant if you want to actually understand the graphics pipeline. If all you want to do is render scenes I am sure you can find libraries or books for that.
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#5 ruhig_brauner  Icon User is offline

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Re: searching for good literature about audio- and graphic-programming

Posted 07 May 2013 - 01:06 PM

Mhh, and you think that the real time rendering-book leaves out the main principles? Since it seems to be quite comprehensive. I am realy not sure about this, in 1993 they just started developing in oop. It is like reading a book and then the next to translate the knowledge in oop.

What do you think about the audio-book? It says that it includes theoretical topics as well... ;)
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#6 stackoverflow  Icon User is offline

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Re: searching for good literature about audio- and graphic-programming

Posted 07 May 2013 - 06:48 PM

I know nothing about audio.

OOP has been around since the 1970s my friend.

I am sure the realtime rendering book is good for learning about realtime rendering. There's a _lot_ more to graphics programming than realtime rendering.
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#7 ruhig_brauner  Icon User is offline

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Re: searching for good literature about audio- and graphic-programming

Posted 07 May 2013 - 11:17 PM

Well thats what I thought when somebody gave me a lik to this book (real time rendering)

I have one more I found yetserdy while youtubing. ;)

http://www.amazon.co...y/dp/1568814690

what do you think?

Btw. Sure OOP was invented wy before 1990 but it got popular around this time, at least what I know.
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#8 stackoverflow  Icon User is offline

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Re: searching for good literature about audio- and graphic-programming

Posted 08 May 2013 - 05:33 AM

That books is also pretty well known.
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#9 Skydiver  Icon User is online

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Re: searching for good literature about audio- and graphic-programming

Posted 08 May 2013 - 05:40 AM

I read the second edition of "Real-Time Rendering" since it was the textbook I had for a game programming class. It's okay, but I felt a bit math heavy. I know that there is no getting away from math particularly when it deals with CG, but there are better approaches to teaching graphics. I personally like LaMothe's style better for learning concepts about graphics programming.
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#10 ruhig_brauner  Icon User is offline

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Re: searching for good literature about audio- and graphic-programming

Posted 09 May 2013 - 02:24 AM

Well thant i would try the fundamentals-book. ;)

I think if I want to learn CG realy well, I would have to buy one or two books more anyway. ;)

I don't know LaMothe but I am a bit sceptical when it comes to books wich promise to teach Stuf the "easy" way since there is not always a easy way. (Also the math related to CG is important in other branches as well so you kill two birds with one stone. (Ha, I like english proverbs)

Thanks for your help :) I will post if it helped or not. ;)
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#11 Skydiver  Icon User is online

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Re: searching for good literature about audio- and graphic-programming

Posted 09 May 2013 - 05:22 AM

To me, I could teach somebody how to program computers starting with Assembly language, but it is much easier to teach the concepts using a higher level language like C or C++ first, and then looking at the disassembly to see how the concepts are implemented. I felt like the "Real-Time Rendering" book was going down the route of teaching me the assembly first.
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#12 ruhig_brauner  Icon User is offline

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Re: searching for good literature about audio- and graphic-programming

Posted 09 May 2013 - 06:24 AM

Well but still you need to explain how the binary system works. ;)
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