I recently tried to used MVC for a text based game. However, it appeared to me, that it became much complex to handle it when it grows bigger. The biggest problem i had been facing was the number of validations it requires on each step. That generates convoluted code algorithms, badly nested if-else conditions and ultimately lot of bugs in the logic.
I want some suggestion, on this, if there is some available framework that can help coding text based games in a better organized way?
Was looking into using Entity but unsure whether that would work well for a game of this kind that could be ported to any platform. Any replies will be greatly appreciated.
1 Replies - 510 Views - Last Post: 17 May 2013 - 04:41 AM
Replies To: suggested framework to program text-based-games ( like mafia wars, tra
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