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#1 modi123_1  Icon User is offline

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[link] Letís Build a 3D Graphics Engine: Points, Vectors, and Basic Co

Posted 21 May 2013 - 09:27 AM


I need to post this before I forget.. a whole gaggle of folk are always asking this question! A solid run on the math and ideas you will need to know.


The 3D game engines that are behind todayís biggest games are staggering works of mathematics and programming, and many game developers find that understanding them in their entirety is a difficult task. If you are lacking in experience (or a college degree like myself), this task becomes even more arduous. In this series, I aim to walk you through the basics of graphics systems in 3D engines.

More specifically, in this tutorial we will be discussing points and vectors, and all of the fun that comes with them. If you have a basic grasp of algebra (variables and variable math) and Computer Science (the basics of any object-oriented programming language), you should be able to make it through most of these tutorials, but if youíre having trouble with any of the concepts, please ask questions! Some of these topics can be terribly difficult.

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