515 Replies - 27195 Views - Last Post: 19 October 2014 - 07:26 PM
Re: New Minecraft Thread
Posted 31 August 2014 - 09:59 AM
I just found my first mesa/grand canyon thing.. I didn't know what the hell that was, it was dark, and I was on a boat, but pretty snazzy. Clay for everyone!
I also have a strong suspicion that someone is logged into my map and trolling me while playing. Many.. conspicuous things are a foot.
Re: New Minecraft Thread
Posted 15 September 2014 - 02:48 PM
September 15th, 2014
I donít see myself as a real game developer. I make games because itís fun, and because I love games and I love to program, but I donít make games with the intention of them becoming huge hits, and I donít try to change the world. Minecraft certainly became a huge hit, and people are telling me itís changed games. I never meant for it to do either. Itís certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.
A relatively long time ago, I decided to step down from Minecraft development. Jens was the perfect person to take over leading it, and I wanted to try to do new things. At first, I failed by trying to make something big again, but since I decided to just stick to small prototypes and interesting challenges, Iíve had so much fun with work. I wasnít exactly sure how I fit into Mojang where people did actual work, but since people said I was important for the culture, I stayed.
I was at home with a bad cold a couple of weeks ago when the internet exploded with hate against me over some kind of EULA situation that I had nothing to do with. I was confused. I didnít understand. I tweeted this in frustration. Later on, I watched the This is Phil Fish video on YouTube and started to realize I didnít have the connection to my fans I thought I had. Iíve become a symbol. I donít want to be a symbol, responsible for something huge that I donít understand, that I donít want to work on, that keeps coming back to me. Iím not an entrepreneur. Iím not a CEO. Iím a nerdy computer programmer who likes to have opinions on Twitter.
As soon as this deal is finalized, I will leave Mojang and go back to doing Ludum Dares and small web experiments. If I ever accidentally make something that seems to gain traction, Iíll probably abandon it immediately.
Considering the public image of me already is a bit skewed, I donít expect to get away from negative comments by doing this, but at least now I wonít feel a responsibility to read them.
Iím aware this goes against a lot of what Iíve said in public. I have no good response to that. Iím also aware a lot of you were using me as a symbol of some perceived struggle. Iím not. Iím a person, and Iím right there struggling with you.
I love you. All of you. Thank you for turning Minecraft into what it has become, but there are too many of you, and I canít be responsible for something this big. In one sense, it belongs to Microsoft now. In a much bigger sense, itís belonged to all of you for a long time, and that will never change.
Itís not about the money. Itís about my sanity.
Re: New Minecraft Thread
Posted 19 October 2014 - 07:26 PM
+ Added Granite, Andesite, and Diorite stone blocks, with smooth versions
+ Added Slime Block
+ Added Iron Trapdoor
+ Added Prismarine and Sea Lantern blocks
+ Added the Ocean Monument
+ Added Red Sandstone
+ Added Banners
+ Added Armor Stands
+ Added Coarse Dirt (dirt where grass wonít grow)
+ Added Guardian mobs, with item drops
+ Added Endermite mob
+ Added Rabbits, with item drops
+ Added Mutton and Cooked Mutton
+ Villagers will harvest crops and plant new ones
+ Mossy Cobblestone and Mossy Stone Bricks are now craftable
+ Chiseled Stone Bricks are now craftable
+ Doors and fences now come in all wood type variants
+ Sponge block has regained its water-absorbing ability and becomes wet
+ Added a spectator game mode (game mode 3)
+ Added one new achievement
+ Added ďCustomizedĒ world type
+ Added hidden ďDebug ModeĒ world type
+ Worlds can now have a world barrier
+ Added @e target selector for Command Blocks
+ Added /blockdata command
+ Added /clone command
+ Added /execute command
+ Added /fill command
+ Added /particle command
+ Added /testforblocks command
+ Added /title command
+ Added /trigger command
+ Added /worldborder command
+ Added /stats command
+ Containers can be locked in custom maps by using the ďLockĒ data tag
+ Added logAdminCommands, showDeathMessages, reducedDebugInfo, sendCommandFeedback, and randomTickSpeed game rules
+ Added three new statistics
+ Player skins can now have double layers across the whole model, and left/right arms/legs can be edited independently
+ Added a new player model with smaller arms, and a new player skin called Alex?
+ Added options for configuring what pieces of the skin that are visible
+ Blocks can now have custom visual variations in the resource packs
+ Minecraft Realms now has an activity chart, so you can see who has been online
+ Minecraft Realms now lets you upload your maps
* Difficulty setting is saved per world, and can be locked if wanted
* Enchanting has been redone, now costs lapis lazuli in addition to enchantment levels
* Villager trading has been rebalanced
* Anvil repairing has been rebalanced
* Considerable faster client-side performance
* Max render distance has been increased to 32 chunks (512 blocks)
* Adventure mode now prevents you from destroying blocks, unless your items have the CanDestroy data tag
* Resource packs can now also define the shape of blocks and items, and not just their textures
* Scoreboards have been given a lot of new features
* Tweaked the F3 debug screen
* Block ID numbers (such as 1 for stone), are being replaced by ID names (such as minecraft:stone)
* Server list has been improved
* A few minor changes to village and temple generation
* Mob heads for players now show both skin layers
* Buttons can now be placed on the ceiling
* Lots and lots of other changes
* LOTS AND LOTS of other changes
- Removed Herobrine
This post has been edited by NeoTifa: 19 October 2014 - 07:52 PM