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#1 modi123_1  Icon User is offline

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[link] Generate Random Cave Levels Using Cellular Automata

Posted 25 July 2013 - 08:38 AM

http://gamedev.tutsp...lular-automata/

An example filled article that outlines how easy procedurally generated levels could be with only a few rules and borrowing ideas off a generalized ceulluar automata!

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Procedural content generators are bits of code written into your game that can create new pieces of game content at any time – even when the game is running! Game developers have tried to procedurally generate everything from 3D worlds to musical soundtracks. Adding some generation to your game is a great way to plug in extra value: players love it because they get new, unpredictable and exciting content each time they play.

In this tutorial, we’ll look at a great method for generating random levels, and try to stretch the boundaries of what you might think can be generated.


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Replies To: [link] Generate Random Cave Levels Using Cellular Automata

#2 BBeck  Icon User is offline

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Re: [link] Generate Random Cave Levels Using Cellular Automata

Posted 29 July 2013 - 11:57 AM

Very cool.
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#3 modi123_1  Icon User is offline

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Re: [link] Generate Random Cave Levels Using Cellular Automata

Posted 23 August 2013 - 10:58 AM

A followup article:


Create a Procedurally Generated Dungeon Cave System
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#4 aaron1178  Icon User is offline

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Re: [link] Generate Random Cave Levels Using Cellular Automata

Posted 23 August 2013 - 05:27 PM

This is a great article modi123_1, its also a great mechanic for a rpg or even fps.
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