I'm looking for a way to disable the addition of gravity to an actor in my scene.
m_pActor->raiseBodyFlag(NX_BF_DISABLE_GRAVITY);like the PhysX documentation suggested but this doesn't seem to do anything.
Is there another way to do this? What I actually want to do is create an object that can "fly" so it shouldn't be affected by gravity. I know this is probably a wrong way to simulate this. I do want to be able to move in the Y axis though but not through the gravity.
Thanks in advance.