I am trying to create a havok animation via code(So I get it working), and I have come to the conclusion that I know very little about the inner workings of animation. I keep seeing these words come up a lot:
- Animation Container
I know what Bones are(In Blender). But in code I have no idea. All the documentation in havok says is the bones class stores the name of the bone + whether or not the bones moves relative to the parent.
When I created my rig in bslender a while ago, I added bones and allocated those bones to certain parts of my mesh(What is this called ?), and then added in the animation.
How is the animation linked to certain areas of a mesh?
Sorry if I seem vague, it's my BDay and I've had a few.