Where is programming part while working with UDK

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21 Replies - 2716 Views - Last Post: 09 August 2013 - 01:09 PM

#16 devilgamer0  Icon User is offline

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Re: Where is programming part while working with UDK

Posted 08 August 2013 - 12:35 PM

Downloading xna 3.0, and Installed xna 4.0(48MB approx) but I can't seem to figure out how I will run the IDE. There is no executable.
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#17 BBeck  Icon User is offline

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Re: Where is programming part while working with UDK

Posted 08 August 2013 - 12:45 PM

Did you install Visual Studio 2008 and Visual Studio 2010? XNA is basically just a template for C# inside of VS. So, once everything is installed, you just start a new project with the Windows Game template.

We should probably move any XNA specific conversations to the XNA forum, rather than the Game Development forum.
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#18 devilgamer0  Icon User is offline

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Re: Where is programming part while working with UDK

Posted 08 August 2013 - 01:01 PM

Currently, VS 2010. Downloading vs 2008pro for xna 3.1. And yes. I will post any further doubt about xna in the xna forums. Thank you. :offtopic:
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#19 slehmann101  Icon User is offline

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Re: Where is programming part while working with UDK

Posted 09 August 2013 - 08:20 AM

Judging by the above I doubt you are going to fall into this trap but I just want to remind you that game development is a long process and takes a long time and a lot of effort, many people looking into it expect to create a call of duty or a skyrim within a week and when they can just draw squares get disheartened. Jest ensure that your goals are attainable.
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#20 anonymous26  Icon User is offline

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Re: Where is programming part while working with UDK

Posted 09 August 2013 - 09:15 AM

Moved. Now you can do your XNA touting! :P
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#21 devilgamer0  Icon User is offline

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Re: Where is programming part while working with UDK

Posted 09 August 2013 - 10:47 AM

View Postslehmann101, on 09 August 2013 - 08:20 AM, said:

Judging by the above I doubt you are going to fall into this trap but I just want to remind you that game development is a long process and takes a long time and a lot of effort, many people looking into it expect to create a call of duty or a skyrim within a week and when they can just draw squares get disheartened. Jest ensure that your goals are attainable.

I am aware of that, It's going to take a lot of time and hardwork. What are your views on the xna and dx thing? cause currently, I am going to learn both dx and xna side by side.

View PostButchDean, on 09 August 2013 - 09:15 AM, said:

Moved. Now you can do your XNA touting! :P/>

I smell sarcasm :wheelchair: :helpsmilie:
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#22 slehmann101  Icon User is offline

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Re: Where is programming part while working with UDK

Posted 09 August 2013 - 01:09 PM

Quote

What are your views on the xna and dx thing? cause currently, I am going to learn both dx and xna side by side.

Me personally? I've only worked with openGL, through LWJGL, GLFW, and freeglut. If you were going to take that route however, steer well clear of freeglut. Because of this I don't have any experience with either XNA or DirectX and can give very little input. However I would advise you to avoid obsolete libraries as it is a pain to go form one to another (I experienced that with freeglut), especially if in the case of XNA vs directX there is a much larger difference than freeglut vs GLFW or SFML.
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