I'm pretty much finished scoring the Pong Challenge and will be declaring the awards soon.
Unfortunately because of events in my life, I didn't get to finish my Pong game I was working on, but I've included a screen shot of the 3D Pong project I was working on and where it was at the time I stopped working on it about a month short of the deadline.
Basically, it was working as a racquetball game (no AI, just keep the ball on the court) and I had a bunch of stuff I was planning on working on it with.
The yellow reticle marks were needed because it was impossible to judge depth perception and predict where the ball was headed. And the paddle was transparent, so that you could put the camera behind it and still see everything on the court. I moved the camera around the side of the panel so that you can see its actually 3D, but its easiest to play when you keep the camera right behind the yellow paddle.
This post has been edited by BBeck: 14 December 2013 - 04:17 PM