0 Replies - 190 Views - Last Post: 23 January 2014 - 02:58 PM Rate Topic: -----

#1 modi123_1  Icon User is online

  • Suitor #2
  • member icon



Reputation: 8920
  • View blog
  • Posts: 33,443
  • Joined: 12-June 08

[link] Designing RPG Mini-Games (and Getting Them Right)

Posted 23 January 2014 - 02:58 PM

http://gamedevelopme...--gamedev-14226

Something to chew on while planning your RPGs... and keep an eye out when playing them!

Quote

At their best, mini-games offer players a meaningful way to test their skills in an alternative game setting. At worst, they're either incomplete or make little sense within the game's context. Before peppering your next RPG with mini-games, it is imperative that you consider their purpose, immersion factor and development time. Oh, and don't forget: they should also be fun.


Is This A Good Question/Topic? 1
  • +

Page 1 of 1