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[link] How to Save and Load Your Players' Progress in Unity

Posted 21 May 2014 - 01:35 PM

http://gamedevelopme...nity--cms-20934

An often unspoken issue in the game development cycle. Maybe it's an issue with games not getting completed, but sometimes having the forward focus to include this (at the start) in the planning up front helps!


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In this tutorial, you'll learn how to implement a simple system to create and manage savegames for your Unity games. We will build the framework for a Final Fantasy-like main menu that enables players to create new, unique save files, and to load existing ones. The principles demonstrated will allow you to extend them to whatever needs your game has.

By the end of the tutorial, you will have learned how to:

save and load game data within Unity3D using serialization
use static variables to persist data across scene changes

Note: This approach to saving and loading game data works on all platforms except for the Web Player


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