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#1 RyanMarfone  Icon User is offline

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How do you feel about XNA?

Post icon  Posted 13 November 2007 - 01:59 PM

I was wondering how game developers feel about Microsoft's XNA API. Is this a platform which could be used to develop quality games? What does this API offer that others don't? What does it lack? I'm just trying to figure out what Microsoft is planning to accomplish with this.
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#2 WolfCoder  Icon User is offline

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Re: How do you feel about XNA?

Posted 13 November 2007 - 02:31 PM

Control of the PC video game market,
what else?
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#3 Roujin  Icon User is offline

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Re: How do you feel about XNA?

Posted 14 November 2007 - 07:39 PM

View PostRyanMarfone, on 13 Nov, 2007 - 01:59 PM, said:

I was wondering how game developers feel about Microsoft's XNA API. Is this a platform which could be used to develop quality games? What does this API offer that others don't? What does it lack? I'm just trying to figure out what Microsoft is planning to accomplish with this.


I agree its microsoft's mission to make progies that force you to use nothing but thier products (ever noticed that anything that isnt microsoft wont work well in windows?)
I like the idea of XNA Game developer but i hate that it wont allow production for other systems like nintendo or playstation i also dont like the idea that i cant make my own xbox discs that i am forced to use live arcade.

microsoft have been trying to corner the market on everything since they stole dos.
I just wish linux would have come out about a year later as Bill Gates was yet again saved by the bell
Remeber mr Gates a cat only has nine lives
Yours must be close to the last one
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#4 awesty  Icon User is offline

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Re: How do you feel about XNA?

Posted 14 November 2007 - 10:39 PM

I love it.

Since directdraw is outdated now it is another easy way to make good 2D games.
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#5 Trogdor  Icon User is offline

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Re: How do you feel about XNA?

Posted 15 November 2007 - 03:00 AM

Who are you asking, really?
I am mac user, so i am not impressed in the least by XNA. Things like SDL are quite more interesting to me and anyone that wants to make portable 3d applications.
But perhaps for the average windows-only developer its a different story entirely.
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#6 WolfCoder  Icon User is offline

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Re: How do you feel about XNA?

Posted 15 November 2007 - 11:15 AM

View PostTrogdor, on 15 Nov, 2007 - 03:00 AM, said:

Who are you asking, really?
I am mac user, so i am not impressed in the least by XNA. Things like SDL are quite more interesting to me and anyone that wants to make portable 3d applications.
But perhaps for the average windows-only developer its a different story entirely.

Nope, I agree with you. Even though my project is DirectX based, DirectX is really difficult as compared to OpenGL and SDL. Plus the latter is portable.
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#7 RyanMarfone  Icon User is offline

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Re: How do you feel about XNA?

Posted 15 November 2007 - 02:05 PM

Thanks for all of your responses. Iím glad we are all on the same page then. Microsoft, from the beginning, has tried to capitalize on growing markets and I guess that is really their plan for XNA. Itís actually really good for marketing now that I think about it. Plus I think a benefit is that it gives non game developers who know C# a portal into game development. My thing is that I have been a programmer / software developer for a while now and I want to get into game development and I see XNA as a possible easy way into it. My curiosity is that I want to know whether or not it would be beneficial to begin with something like XNA or would it be better to begin with a different approach/architecture. Itís like developers now who can develop in a .NET environment but not know what is actually happening at a lower level. I donít know if this applies here and I guess thatís what Iím trying to figure out.
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#8 WolfCoder  Icon User is offline

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Re: How do you feel about XNA?

Posted 15 November 2007 - 02:17 PM

For the love of everything,
don't start with Microsoft.
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#9 RyanMarfone  Icon User is offline

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Re: How do you feel about XNA?

Posted 16 November 2007 - 06:57 AM

View PostWolfCoder, on 15 Nov, 2007 - 02:17 PM, said:

For the love of everything,
don't start with Microsoft.


Okay thats all I needed to know. So the golden rule apply's here then.
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#10 WolfCoder  Icon User is offline

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Re: How do you feel about XNA?

Posted 16 November 2007 - 09:06 AM

Yeah, I personally regret learning how to make games using Microsoft-only techniques when writing actual code.
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