RPG's are fun

except when you're trying to make one

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26 Replies - 1510 Views - Last Post: 08 April 2002 - 02:14 PM

#1 megamu  Icon User is offline

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RPG's are fun

Posted 23 March 2002 - 10:04 PM

Check this. My Senior year (2 years from now), i get to devote 90min everyother day to a class called A.L.E.: Advanced Learning Experience. In this class, I get to choose any topic I wish that isn't taught in school to work on for the entire year and come up with a completed product or report for presentation at the end of the year.

So, a few of my friends and I have teamed up, and thought ahead. We want to make a complete RPG game (in old-school 8-bit style of course)

So, the hardest (and most important) part of making an RPG is coming up with a good story line. So over the next year or so, we are working of coming up with the complete storyline, so that we have a full year for sprite drawings, and programming and such.

Well, I came up with my first lame attempt at a story line, and thought I'd bounce it off you guys to see what kind of reaction I get.  I realize it's a first try, and it might not be good. If you really hate it, make sure you really bash it.  I'm an idiot, and If you just toss white-lies at me to make me feel better, a sucky story will end up behind the game.  Pretend this RPG will be targeted for the entire game buying community. I need to impress. I want people to play it.

Ok, enough of my rambling, lets get to the story:

opens to a burning city, you are a young lost boy, trying to get home. You see odd

shaped beings running about, torching the city and killing it's citizens.

You now control the boy and run through the collapsing city and ward off warriors

(with no sort of weapons, your only a young boy! :)) who seem to be chasing you,

to arrive home.

When you arrive at home you are graiously recieved by your mother.  You find out

via dialogue that a war has reached it's climax and the largest, and last

remaining city of an ancient civilazion is being destroyed by a legion of beings

in search of some said ultimate power source, that powers this ancient

civilization that is about to meet it's doom.

A woman wraps a strangly irridescant item in a cloth and hands it to the young

child, along with a backpack of supplies and a crude sword his father had left for

him in the time of his death. She then commands that he escapes from the burning

city and takes the wrapped item to a safe place on a said island where it can be

recovered at a later date. The boy runs from his home out a back door.

You now control the boy and run from your home and head for the river where you

will make your escape.  Many warriors chase you, and you fight them off as you

can.

As soon as you reach the river, an arrow flies from behind you, fired by one of

the soldiers, you trip and you lose your wrapped item into the deep river just

ahead of you. After the kill, the soldiers raid your backpack and take your sword.

The legions of warriors then finish off the total annhilation of the entire city,

the last of the ancient people.

over 18000 years later, in the city of New York, the year is 1812. You are

introduced to a young professor in the studies of physcology, and the power of the

mind. In his spare time, he is studies the paranormal, and quite strongly believes

that there is an afterlife, and that the disrupted remain on earth, in the form of

a ghost. Everyone thinks he is a looney. He finds that he has been invited on a

tour and inspection of a so said haunted city in north russia with a few other

experts on the paranormal.

You arrive in northern russia, and meet your friends, and you talk over dinner,

you discover that the abandoned city was thought to be the home site of a

civilization that had been only heard of before in ancient myths, and that the

entire civilization was completly wiped out in a single war, leaving nothing to

study.  The other men sound very excited to hope to learn more of these myths from

investigating the area, and hopefully experiencing some paranormal experience.

The next day you awake to see a young boy sitting in your reading chair, staring

blankly at you, he says only one phrase: 'help me'. Just then one of your friends

opens the door to see if you are awake, and turns on the light.  When he turns on

the light, the boy is nowhere to be seen.

As you investigate the ancient lands, you have a re-accuring dream of the burning

of the ancient city. You learn from these dreams of a type of crystal that gives

off an energy flow while remaining cool, that would last for a very long time.

This crystal was once abundant to this land, but most of it was destroyed by the

wars, and the last of it was lost.

You find it as your own personal quest to retrive the crystal, and learn from your

reacurring dreams where to look.

Once found, you share the discovery with the world. The world begins to use the

new highly efficent power source, and you are renouned for it.

Of course, this is when the bag guys come in. The legions that destroyed the

ancient civilization begin to show up, and the earth must fight to survive. You

are elected as a leader of a group that will fight the legions, and learn from the

ghosts of the ancients on how to defeat them.

Hopefully, you save the world from ultimate destruction.

----------------------------------------------

How was it?  seriously, praise the good parts, bash the bad, and most of all, tell me what you would do to improve apon it.

If it helps any, we are expecting to have about 5 hours of completed gameplay, so the story cant be TOO long.

[eko]


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Replies To: RPG's are fun

#2 supersloth  Icon User is offline

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Re: RPG's are fun

Posted 23 March 2002 - 10:10 PM

sounds great. sorta ffx ish with the old city and such. but other than that, very original.

something i wanna know is, have you got any experience with c++? if not, i would get started now, or your gonna be screwed in 2 years when you need a final product.

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#3 megamu  Icon User is offline

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Re: RPG's are fun

Posted 23 March 2002 - 10:14 PM

Quote

Quote: from supersloth on 12:10 am on Mar. 24, 2002
sounds great. sorta ffx ish with the old city and such. but other than that, very original.

something i wanna know is, have you got any experience with c++? if not, i would get started now, or your gonna be screwed in 2 years when you need a final product.

I wanted to stay as far away from the whole magic and ff series trademarks as possible, but what can you do, some stuff is just a must for any RPG :)

You really like it? or is it just a good start?

I don't think were going to do it in C++, that would take forever, especially since only one of us knows it, any he doesn't know it very well.  I think we are planning on making it in either Director or visualBasic.

[eko]

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#4 supersloth  Icon User is offline

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Re: RPG's are fun

Posted 23 March 2002 - 10:20 PM

no, i really like it, i'd play it.

and uhh, i'd prolly go with director if thats what you have the most experiece with, i dont see vb being that viable for something of this magnitude. and you guys wouldnt have enough experience to do it very well with c++.

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#5 megamu  Icon User is offline

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Re: RPG's are fun

Posted 23 March 2002 - 10:38 PM

Quote

Quote: from supersloth on 12:20 am on Mar. 24, 2002
no, i really like it, i'd play it.

and uhh, i'd prolly go with director if thats what you have the most experiece with, i dont see vb being that viable for something of this magnitude. and you guys wouldnt have enough experience to do it very well with c++.

That's what I was thinkin. My bud wants to do it in vB. I told him that was crazy talk.  I think it wouldn't be too hard in director since you can do animations pretty easily.  So 'movie-scenes' would be hella easy (as apposed to loading and positioning each bitmap in c++ or vB)

[eko]

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#6 supersloth  Icon User is offline

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Re: RPG's are fun

Posted 23 March 2002 - 10:52 PM

yup, exactly.
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#7 megamu  Icon User is offline

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Re: RPG's are fun

Posted 23 March 2002 - 11:15 PM

other plan is that we use vB as a shell, and code everything in directX and such.  Supposedly this will be easier to learn. Whatever.

[eko]

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#8 supersloth  Icon User is offline

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Re: RPG's are fun

Posted 23 March 2002 - 11:27 PM

Posted Image
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#9 megamu  Icon User is offline

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Re: RPG's are fun

Posted 23 March 2002 - 11:47 PM

Quote

Quote: from supersloth on 1:27 am on Mar. 24, 2002
Posted Image

yup, that's what I looked like when he told me that's the way we were coding it.

[eko]

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#10 The Neoracle  Icon User is offline

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Re: RPG's are fun

Posted 24 March 2002 - 11:41 AM

Stick to director. You can use flash in it, and it's made to do this exact thing.

About the story, I like it, it's a good start, but there are a few cheesy parts.  I'd try to nail the setting down more, nail down who the kid is more, nail down who the bad guys are more.  Weird shaped creatures isn't working for me.  Etc.

Also, what kind of look are we talking about here? I could see this as a nice Anime look to it.  Have you considdered that?

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#11 skrilla monkey  Icon User is offline

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Re: RPG's are fun

Posted 25 March 2002 - 07:44 AM

lee: who's in da group? kudos on the storyline, btw.

-pete

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#12 BlueCube  Icon User is offline

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Re: RPG's are fun

Posted 25 March 2002 - 07:53 AM

Super Mario RPG IS BETTER THAN Final Fantasy X!!!!!  Super nintendo is better than your stupid P2 eko!
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#13 WYRViNX  Icon User is offline

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Re: RPG's are fun

Posted 25 March 2002 - 11:13 AM

    Good story, it drew me in it did.  So the main character, what is their character flaw?  They find this power-source and then deny the warnings of the dreams, they must not believe/not care about the consequences.  
    Well, that’s my two, still a good story you must have put some thought into it.  Good luck!
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#14 megamu  Icon User is offline

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Re: RPG's are fun

Posted 25 March 2002 - 01:08 PM

lol, this is by no means an even close to complete story.  That was me typing as I thought.

This was a first draft of brainstorming :)

We'll definitly get into character building, and all of that story-time fun stuff later, after we come up with a solid theme and timeline ;)

Pete: I'm not sure of what the whole group is right now.  You know we have over a year untill we need to have this whole thing worked out, so no worries. So far we have:

  • Luke: Programming, teaching me vB and DirectX, head of battle system
  • Me: Programming, some sprite drawings, head of world engine
  • Either (or both) Twigg or Brendan on audio, (depending on where Twigg is goin to school senior year, could be LN! :biggrin:)
  • Still need one mo guy for sprite drawing, so you never know pete!
Jobs are vague of course, everyone helps everyone, and everyone is part of the creative process, and most importantly, no one is 'the boss'

[eko]

ps. Brendan, STFU.

(Edited by Ekostudios at 4:53 pm on Mar. 25, 2002)

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Re: RPG's are fun

Posted 25 March 2002 - 02:45 PM

Quote

Quote: from BlueCubeStudios on 9:53 am on Mar. 25, 2002
Super Mario RPG IS BETTER THAN Final Fantasy X!!!!!

No.

By the way Eko, what we should do is just make a game engine in VB.  That's what most 8- and 16-Bit Sega/SNES games did.  They actually used C or some other language, but it doesn't really matter because VB can handle it easily.  Besides, most of the game will be in DirectX anyways, like a true computer game.

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