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Trilogy Studios is Looking for a Tools Programmer in Santa Monica LA

Posted 07 December 2007 - 07:06 PM

Hello all, Trilogy Studios is looking for a tools programmer to hire full time. Please check out our website at www.trilogystudios.com to apply. Below is a description of the potential candidates responsibilities.

As a Tools Programmer, you will be responsible for development of art tools and pipelines for distributed content development, both for the internal team and one or more external development partners. The Technical Art Director must be able to envision, conceptualize, and communicate the implementation of this system with the engineers and management on the project. The Technical Art Director must be hands on, writing and debugging tools and pipelines for the artists and animators on the team, while tackling the challenge of having multiple facilities all working on the same game / source control / tool set. This role is about specifying and designing tools.

Requirements:
-Maya plugins and Mel scripting ability is a must.
-Good communication skills.
-Understanding of dataflows.
-Games experience is a must.
-Understanding of code and data dependency issues in pipelines.
-Knowledge of other coding languages is a plus.
-Knowledge of shaders is a plus
-Unreal experience is a plus.
-Knowledge of distributed networks and build pipelines a plus.
-Experience working with external partners is a plus.
-Knolwedge of Perl is a Must!

Responsibilities:
-Works with team to identify tool and pipeline needs
-Develops pipelines for prototyping and production.
-Oversees creation of external production pipelines.
-Owns flow of data into the game.
-Proactive in monitoring and improving pipelines.
-Analyze pipelines and those of our partners and proactively suggest what pipelines make the most sense.
-Manage internal/external tools/pipeline bugs via bug tracking software.
-Train people on the tools and pipelines.

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