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#1 modi123_1  Icon User is online

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[link] New DirectX Shader Compiler [...] available as Open Source

Posted 24 January 2017 - 02:01 PM

https://blogs.msdn.m...as-open-source/
https://github.com/M...XShaderCompiler

Quote

The DirectX HLSL (High Level Shading Language) compiler is now available as an open source project built on the Clang/LLVM framework.
[...]
The DirectX Shader Compiler is now open source
Yes, the source is public. Because the source is available, developers can check to see how the compiler works at the smallest level of detail. You can download it, modify it, and make it a part of any system you are building. You can port it to other platforms. You can also contribute your ideas and code to the project directly, or collaborate with other partners (including hardware vendors) on new contributions.

The HLSL compiler is now based on Clang/LLVM technology
The Clang/LLVM framework is a large-scale compiler framework suitable for compiling massive codebases. Using Clang for the shader front-end enables robust operation immediately, plus easier extensibility and innovation over time. Using the LLVM framework, the new compiler emits a new binary shader format known as DXIL. The large Clang/LLVM ecosystem of tools, utilities, documentation, expertise, etc. is now available to help with integrating shaders into major products.
[...]



For those looking for semi niche open source info - MS comes through again.

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Replies To: [link] New DirectX Shader Compiler [...] available as Open Source

#2 hexagod  Icon User is offline

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Re: [link] New DirectX Shader Compiler [...] available as Open Source

Posted 27 January 2017 - 02:53 PM

Niiiccee! Do you mess around with Direct X at all?
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#3 modi123_1  Icon User is online

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Re: [link] New DirectX Shader Compiler [...] available as Open Source

Posted 27 January 2017 - 08:01 PM

I did sometime ago.. then I realized I liked making functioning games and not my flawed view of an engine.
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