Can someone point me in the right direction to do this?
My initial thoughts were to use each of the 8 corners on the box to figure out if one box collides with another, however if I have two boxes of the same size and I rotate one 45 degree wrt to the other and then stack them, neither box's vertices are touches any faces. Instead I am getting a pure face to face collision.
What is the method used to perform rigid body box stacking?
This post has been edited by mmakrzem: 18 January 2008 - 05:10 AM