C# Using - XNA/DirectX/OpenGL/Win32

Which One Is Best Used For C#?

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#1 TylerMoyer  Icon User is offline

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C# Using - XNA/DirectX/OpenGL/Win32

Post icon  Posted 23 February 2008 - 11:22 AM

I was sitting her playing around with XNA and C# just wondering which is best used with C#.

I am only right now into 2D game development so Win32 would also work best in this case as I thought, but I am no expert and I know others' here at D.I.C are. So in your opinions which do you think is best to use with C#?


Thanks,

~ Tyler ~
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#2 killnine  Icon User is offline

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Re: C# Using - XNA/DirectX/OpenGL/Win32

Posted 23 February 2008 - 11:27 AM

View PostTylerMoyer, on 23 Feb, 2008 - 11:22 AM, said:

I was sitting her playing around with XNA and C# just wondering which is best used with C#.

I am only right now into 2D game development so Win32 would also work best in this case as I thought, but I am no expert and I know others' here at D.I.C are. So in your opinions which do you think is best to use with C#?


Thanks,

~ Tyler ~



XNA is probably your best bet as far as ease of development goes.

Here is a good site of tutorials: http://www.ziggyware.com/news.php
This site has some video tutorials which are nice: http://www.xnatutorial.com/


Best of luck, mate.
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