I was sitting her playing around with XNA and C# just wondering which is best used with C#.
I am only right now into 2D game development so Win32 would also work best in this case as I thought, but I am no expert and I know others' here at D.I.C are. So in your opinions which do you think is best to use with C#?
Thanks,
~ Tyler ~
C# Using - XNA/DirectX/OpenGL/Win32Which One Is Best Used For C#?
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1 Replies - 1784 Views - Last Post: 23 February 2008 - 11:27 AM
Replies To: C# Using - XNA/DirectX/OpenGL/Win32
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Re: C# Using - XNA/DirectX/OpenGL/Win32
Posted 23 February 2008 - 11:27 AM
TylerMoyer, on 23 Feb, 2008 - 11:22 AM, said:
I was sitting her playing around with XNA and C# just wondering which is best used with C#.
I am only right now into 2D game development so Win32 would also work best in this case as I thought, but I am no expert and I know others' here at D.I.C are. So in your opinions which do you think is best to use with C#?
Thanks,
~ Tyler ~
I am only right now into 2D game development so Win32 would also work best in this case as I thought, but I am no expert and I know others' here at D.I.C are. So in your opinions which do you think is best to use with C#?
Thanks,
~ Tyler ~
XNA is probably your best bet as far as ease of development goes.
Here is a good site of tutorials: http://www.ziggyware.com/news.php
This site has some video tutorials which are nice: http://www.xnatutorial.com/
Best of luck, mate.
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