Tutorial Requests

Request some tutorials.

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46 Replies - 73442 Views - Last Post: 03 May 2017 - 11:50 AM Rate Topic: -----

#46 DK3250  Icon User is online

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Re: Tutorial Requests

Posted 20 March 2017 - 01:08 PM

Further to post #45

I've just started to look through the code for dual player via network.
I realize that I'll need first to introduce a turn-based network game as they are simpler to understand and to make work.
Also, I don't think such tutorial exist in the Pyhton section.

Only later, will I come back to the interactive network code; such code is anyway on the limit of my competence so I'll need some time to refine it.
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#47 DK3250  Icon User is online

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Re: Tutorial Requests

Posted 03 May 2017 - 11:50 AM

I have three new tutorials in my mind.

1.
A two-player interactive snake game; essentially combining the two tutorials 'Computer Networking' and 'Snake Game'.
This will demonstrate a practical example of this type of game, but not much is new compared to the two existing tutorials.

2.
Parallel Programming.
Most new computers has CPU with more then one core.
For better performance, it is possible to split code to execute on two or more cores simultaneously. This is called multiprocessing.
Another form of parallel programming, is to split the code on multiple threads; the threads execute on one (or more) cores with better performance than without threading.

3.
Perfect Bounce.
Many games rely on bounce between a ball and a rectangle. The old 'Breakout' and the newer 'Ballz' are examples.
Often, when the ball hit the rectangle near a corner, it is difficult to calculate a 'perfect' bounce.
A have seen many questions on various sites about this, but no simple answers.
I have made an algorithm utilizing Pygame that I find functions very well.

I hope to get feedback here, prioritizing the next tutorials.
Don't be shy, tell me what you want...
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