For the visualisation i was thinking to pick up on SDL programming again (stopped halfway in a SDL project a year ago due to lack of time)
I was thinking to either draw the result
- in a wireframe
- using surfaces with a high transparancy so you can see the different pieces through eachother
- or a combination of the above
and then use some form of controls to rotate the result, i am not sure about that yet.
Some things i remember/found out:
In SDL there are no neat drawing functions for lines etc, especialy if i want to make a wireframe with nice anti aliased stuff i will have to do a lot of pixeplotting madness.
OpenGL requires a lot of code to get simple things working, though one that is done the amount of work should be ok. Also it has a very steep learning curve.
Now as for my question: what aproach would you guys take / think would work, and what programming angle would you follow. (pure SDL? OpenGL through SDL? What libraries?)
This post has been edited by Trogdor: 19 June 2008 - 02:52 PM

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