b2c's First Game

Yes, this aims to kill gabehabe's thread ;)

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#1 born2c0de  Icon User is offline

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b2c's First Game

Posted 18 July 2008 - 11:21 PM

This is my First Game which is a clone of Space Invaders (It won't be once I complete it ;) )

A few friends and I are writing this together.
They are creating (read: 'ripping off'') the artwork and I'm writing the code (yeah, all the dirty work).

I've actually working on a mini 2D game Engine for n00b game developers (such as me) who wish to create 2d games without using SDL, OpenGL or DirectX.
This Engine can help them animate sprites and handle them just on a windows form.

So I'm using this game engine of mine to create this game and I'll create a few more using it to demonstrate the Engine's advantages.

I'm still working on the game but I've completed the basic features (keyboard input, collision detection, etc)

I've created 5 demo (template) levels which currently only differ in speed and alien formations, but I'm going to make each level a whole lot different from the other in terms of gameplay (and difficulty obviously).

I'm open to criticism. I'd like comments and suggestions from you guys but keep in mind that this is my first game ;)

Use Keyboard Keys to move and Space to shoot. You will need .NET 2.0 Framework to run.

I've written the code in VB.NET (totally my friend's Idea) and I'll release it once I've created the real thing. If you still wish to see it, PM me your email address and I'll send it to you.

P.S : I know we ripped off the artwork from other websites, I'll be using SpriteLib's Free Artwork later.

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#2 lanec42  Icon User is offline

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Re: b2c's First Game

Posted 19 July 2008 - 01:53 AM

Quote

VB.NET (totally my friend's Idea)

Kill your friend. Now.
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#3 Damage  Icon User is online

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Re: b2c's First Game

Posted 19 July 2008 - 02:17 AM

i liked it :^:
movements nice and smooth, controls are responsive. looks good

two quick thoughts though:

a) A pause between end of level and score. If your like me and pound the space key like crack baby on a caffine high, the score box comes and goes before you realise what happened

2) I don't know if it's the way you want it or not but the aliens can die by moving sideways onto a bullet. So you can sit in one spot and send up a stream of bullets and kill and entire row. Just seems to decrease the difficulty factor a bit.

I'm looking forward to seeing the code :) great learning tool
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#4 gabehabe  Icon User is offline

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Re: b2c's First Game

Posted 19 July 2008 - 02:20 AM

DIE THREAD DIE! ;)

But seriously, it's pretty good :)
The only thing I'd say is limit the ship's bullets a bit more, I fired about LOADS in one go...

But great :^:

check it out
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#5 dineeshd  Icon User is offline

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Re: b2c's First Game

Posted 19 July 2008 - 04:17 AM

Nice Start man..... :^:

Looking forward to see more....... :rolleyes:

But I felt the first level was tougher than the remaining.... :blink:

This post has been edited by dineeshd: 19 July 2008 - 04:18 AM

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#6 Recoil  Icon User is offline

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Re: b2c's First Game

Posted 19 July 2008 - 06:11 AM

Maybe there should be a thread (sticky?) for everyone who makes a new game? Now I am thinking about posting my first "spiffy-cheese" slot game :D.

Seriously, the game plays pretty good... :^: :^: 2 thumbs up yet again for first game!
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#7 Rickster0  Icon User is offline

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Re: b2c's First Game

Posted 19 July 2008 - 06:14 AM

Space invaders Cool

hopes its good

This post has been edited by Rickster0: 19 July 2008 - 06:15 AM

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#8 born2c0de  Icon User is offline

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Re: b2c's First Game

Posted 19 July 2008 - 06:45 AM

Quote

The only thing I'd say is limit the ship's bullets a bit more, I fired about LOADS in one go...

Yea I'm planning on doing that, I guess it was getting too easy. And thanks for the blog post :).

Quote

But I felt the first level was tougher than the remaining....

I've just created template levels. I have yet to work on each level and its difficulty.

Quote

A pause between end of level and score. If your like me and pound the space key like crack baby on a caffine high, the score box comes and goes before you realise what happened

lol, thanks for the suggestion. I'll fix that.

Quote

2) I don't know if it's the way you want it or not but the aliens can die by moving sideways onto a bullet. So you can sit in one spot and send up a stream of bullets and kill and entire row. Just seems to decrease the difficulty factor a bit.

My first aim was to create a working space invaders clone and then build up from there. I haven't given much thought about difficulty right now, but when I work on it, I promise to make it a lot harder ;)
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#9 gabehabe  Icon User is offline

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Re: b2c's First Game

Posted 19 July 2008 - 07:11 AM

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Maybe there should be a thread (sticky?) for everyone who makes a new game?
I guess we could use the discuss projects forum, but I don't think it's visited too often. I posted here because I wanted you guys to judge my code from a game programmer's perspective, too :)

(And I notice that many of you don't tend to go in many other forums... why is that?)

I will hijack this thread and make it my own. :P
Kidding.



But rather than a sticky, possibly a games showcase sub forum here in the game programming forum?
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#10 stayscrisp  Icon User is offline

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Re: b2c's First Game

Posted 19 July 2008 - 12:07 PM

heres a link to my very first game, it was coded in actionscript so forgive its shortcomings in the way of collision detection, and i was a total noob hehe

http://images.mitche...f?nmid=74161524

this should work i think, takes a while to load

This post has been edited by stayscrisp: 19 July 2008 - 12:39 PM

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#11 PsychoCoder  Icon User is offline

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Re: b2c's First Game

Posted 19 July 2008 - 01:29 PM

Looks like staycrisp is also attempting to hijack this thread as well :P

Not bad b2c, at least this one I can play, unlike (don't worry gabehabe I wont mention your name :P ) someone elses :P
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#12 stayscrisp  Icon User is offline

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Re: b2c's First Game

Posted 19 July 2008 - 01:32 PM

lol attempt failed, just didnt wanna start a new thread, hopefully a thread will get started for showcasing games, that would be really cool as i have just finished my first 3d game and it looks awesome :)
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#13 Tom9729  Icon User is offline

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Re: b2c's First Game

Posted 19 July 2008 - 01:39 PM

If more people posted projects in Discuss Projects (and actually updated them), people would visit there more often. :)
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#14 stayscrisp  Icon User is offline

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Re: b2c's First Game

Posted 19 July 2008 - 01:41 PM

View PostTom9729, on 19 Jul, 2008 - 01:39 PM, said:

If more people posted projects in Discuss Projects (and actually updated them), people would visit there more often. :)


:^:
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#15 theBEC88  Icon User is offline

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Re: b2c's First Game

Posted 21 July 2008 - 08:26 PM

View Poststayscrisp, on 19 Jul, 2008 - 12:07 PM, said:

heres a link to my very first game, it was coded in actionscript so forgive its shortcomings in the way of collision detection, and i was a total noob hehe

http://images.mitche...f?nmid=74161524

this should work i think, takes a while to load


Hey,
I'm not one for zombie killin' games; but it really looked pretty good. What's the music? Also, did you mean to make the Hero look like Peter Steele? (That's a GOOD thing, btw).

View Postborn2c0de, on 19 Jul, 2008 - 06:45 AM, said:

Quote

The only thing I'd say is limit the ship's bullets a bit more, I fired about LOADS in one go...

Yea I'm planning on doing that, I guess it was getting too easy. And thanks for the blog post :).

Quote

But I felt the first level was tougher than the remaining....

I've just created template levels. I have yet to work on each level and its difficulty.

Quote

A pause between end of level and score. If your like me and pound the space key like crack baby on a caffine high, the score box comes and goes before you realise what happened

lol, thanks for the suggestion. I'll fix that.

Quote

2) I don't know if it's the way you want it or not but the aliens can die by moving sideways onto a bullet. So you can sit in one spot and send up a stream of bullets and kill and entire row. Just seems to decrease the difficulty factor a bit.

My first aim was to create a working space invaders clone and then build up from there. I haven't given much thought about difficulty right now, but when I work on it, I promise to make it a lot harder ;)


I like it! I generally agree with the previous suggestions. Nice job.
B)
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