A few friends and I are writing this together.
They are creating (read: 'ripping off'') the artwork and I'm writing the code (yeah, all the dirty work).
I've actually working on a mini 2D game Engine for n00b game developers (such as me) who wish to create 2d games without using SDL, OpenGL or DirectX.
This Engine can help them animate sprites and handle them just on a windows form.
So I'm using this game engine of mine to create this game and I'll create a few more using it to demonstrate the Engine's advantages.
I'm still working on the game but I've completed the basic features (keyboard input, collision detection, etc)
I've created 5 demo (template) levels which currently only differ in speed and alien formations, but I'm going to make each level a whole lot different from the other in terms of gameplay (and difficulty obviously).
I'm open to criticism. I'd like comments and suggestions from you guys but keep in mind that this is my first game
Use Keyboard Keys to move and Space to shoot. You will need .NET 2.0 Framework to run.
I've written the code in VB.NET (totally my friend's Idea) and I'll release it once I've created the real thing. If you still wish to see it, PM me your email address and I'll send it to you.
P.S : I know we ripped off the artwork from other websites, I'll be using SpriteLib's Free Artwork later.
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