Many people say I should learn SDL, but I now wonder if it is possible to
create the graphics in games with "plain" OpenGL. Without libraries like SDL.
Everyone I ask do not say anything about this only that I should learn how
to use SDL but I prefer not to. I want to learn how to use OpenGL without
third-party libraries. So if anyone have knowledge of OpenGL please answer
my question.
Instead of creating two threads I ask another question here
To create a multilayer tile engine does "plain" 2D works then? Or should I use
3D in a "2D-way"?
My developing machine can't handle all 3D at the moment due to that my
graphic card is damaged. Some 3D it can handle some it don't render correctly.
So I prefer to know before I embark on my journey to learn to use a API.
All "leet" coders be nice to this newbie

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