To those of you who want to make a MMO game

Making a Mass Multiplayer Online Game

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114 Replies - 48235 Views - Last Post: 14 February 2011 - 10:08 PM Rate Topic: ***** 3 Votes

#106 ShaneK  Icon User is offline

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Re: To those of you who want to make a MMO game

Posted 11 January 2011 - 10:46 AM

Can I develop a time machine and skip to week 156? Or how about the remote thing from Click? That sounds nice...

Yours,
Shane~
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#107 Jordi C  Icon User is offline

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Re: To those of you who want to make a MMO game

Posted 11 January 2011 - 10:50 AM

It just sounds like a really good challenge. Alot of work though, should be worth it right? :balloon:
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#108 Kilorn  Icon User is offline

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Re: To those of you who want to make a MMO game

Posted 11 January 2011 - 11:38 AM

Even if you fail at making the MMO, if you have the will and the drive to keep it going for an extended period of time, you'll at least come away from the project with an extensively built up knowledge base for what is actually required to build a game of that magnitude. I'd consider that gained knowledge a successful venture, even if no game ever comes out of the project.
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#109 Jordi C  Icon User is offline

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Re: To those of you who want to make a MMO game

Posted 11 January 2011 - 11:43 AM

View PostKilorn, on 11 January 2011 - 10:38 AM, said:

Even if you fail at making the MMO, if you have the will and the drive to keep it going for an extended period of time, you'll at least come away from the project with an extensively built up knowledge base for what is actually required to build a game of that magnitude. I'd consider that gained knowledge a successful venture, even if no game ever comes out of the project.


I totally agree with that!
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#110 anonymous26  Icon User is offline

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Re: To those of you who want to make a MMO game

Posted 21 January 2011 - 02:05 PM

Making a full-scale MMO isn't even a task for the hobbyist IMO, unless they have a particularly talented team with a broad skill set. Don't tackle MMOs now. :)
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#111 xanimeangiex  Icon User is offline

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Re: To those of you who want to make a MMO game

Posted 06 February 2011 - 06:52 AM

Recently stumbled upon this topic and I agree with everyone here, about it being a hassle to do.

Beginners should use BYOND to create their first MMO if they really want to do it. I imagine that it's easier to do it that way rather then doing the server stuff from scratch with C++ or JAVA or Linux, etc

I used that to create my fist MMO and it was easier than I thought it would be (but it still took me about two years). After using that then I guess they'd go on to use an actual language like C++ or java.

Also, if somoene would want to create an MMO wouldn't they try to make an offline, singleplayer RPG game first then move on to MMOs?
I'm just saying, if you can't make a good offline game, wouldn't it be harder to make one for everyone playing at one time...?
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#112 2pi  Icon User is offline

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Re: To those of you who want to make a MMO game

Posted 06 February 2011 - 10:41 AM

I think that create a mmo from scratch is a waste of time
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#113 anonymous26  Icon User is offline

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Re: To those of you who want to make a MMO game

Posted 06 February 2011 - 11:19 AM

View Post2pi, on 06 February 2011 - 05:41 PM, said:

I think that create a mmo from scratch is a waste of time

Why?
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#114 Guest_andorsay*


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Re: To those of you who want to make a MMO game

Posted 14 February 2011 - 05:55 PM

Visual Basic can easily do the job. It's a programming language.

Any program or game written in C, C++, Visual C++ can also
be written in Visual Basic.

How do I know? Because I can do it.

Andorsay
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#115 anonymous26  Icon User is offline

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Re: To those of you who want to make a MMO game

Posted 14 February 2011 - 10:08 PM

View Postandorsay, on 15 February 2011 - 12:55 AM, said:

Visual Basic can easily do the job. It's a programming language.

Any program or game written in C, C++, Visual C++ can also
be written in Visual Basic.

How do I know? Because I can do it.

Andorsay

Actually, no. Writing a game isn't just about having the core logic there that constitutes a game, it also comes down to game performance; taking an extreme example, there is no way that you are going to be able to write Black Ops to run smoothly in VB - it just won't be enjoyable, muchless even remotely playable.
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