8791.
12994 Replies - 148138 Views - Last Post: Today, 08:19 AM
#8794
Re: Count to a million
Posted 02 August 2012 - 07:28 AM
8794. Sorry, got busy in coding.
#8795
Re: Count to a million
Posted 02 August 2012 - 07:35 AM
8795.
Yeah yeah. Cool excuse.
EDIT: Screw you kid. I'm outta here.
Yeah yeah. Cool excuse.
EDIT: Screw you kid. I'm outta here.
This post has been edited by strawhat89: 02 August 2012 - 07:39 AM
#8796
Re: Count to a million
Posted 02 August 2012 - 07:48 AM
8796. Sorry, just completed the game. At least the part I gotta do.
#8799
Re: Count to a million
Posted 02 August 2012 - 09:57 AM
8799. *tries to come up with something to start a conversation but fails*
#8800
Re: Count to a million
Posted 02 August 2012 - 09:58 AM
8800. *Laughs at this epic fail*
#8801
Re: Count to a million
Posted 02 August 2012 - 10:40 AM
8801. *major facepalm* My XNA project is not malicious, avast. Stop scanning it! T_T
Maybe I should be happy they don't cut corners...? Eh..........
Maybe I should be happy they don't cut corners...? Eh..........
This post has been edited by .Aaron: 02 August 2012 - 10:40 AM
#8802
Re: Count to a million
Posted 02 August 2012 - 10:42 AM
8802. I also have Avast!, so I guess we should not choose XNA. Maybe.
#8803
Re: Count to a million
Posted 02 August 2012 - 11:07 AM
8803. It's fine though. After it scanned it that once and determined it was fine it doesn't do it again.
#8805
Re: Count to a million
Posted 02 August 2012 - 04:08 PM
8805. Sorry, doesn't work like that. If it did I'm sure aresh would have had it finished by now.
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