2 Replies - 643 Views - Last Post: 03 April 2009 - 11:30 AM

#1 KYA  Icon User is offline

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A Plane in 3D Space

Posted 03 April 2009 - 10:40 AM

If I have a cube that spans from 0-100 for each axis (x,y,z) starting from the origin (0,0,0), how do I represent each of the planes as a vector? I'll eventually need to get its normal to get the angle of incidence for a sphere plane collision, none of which is particularly troublesome, trying to get the vector representation of a plane is. Thoughts?
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Replies To: A Plane in 3D Space

#2 modi123_1  Icon User is offline

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Re: A Plane in 3D Space

Posted 03 April 2009 - 11:09 AM

use the .NET geometry library?

http://www.zdnetasia...swin...9581460s,00.htm
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#3 KYA  Icon User is offline

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Re: A Plane in 3D Space

Posted 03 April 2009 - 11:30 AM

Unfortunately we have to write it from scratch in java. Otherwise I'd be using DirectX and C++

Thanks for the link though. :)
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