If I have a cube that spans from 0-100 for each axis (x,y,z) starting from the origin (0,0,0), how do I represent each of the planes as a vector? I'll eventually need to get its normal to get the angle of incidence for a sphere plane collision, none of which is particularly troublesome, trying to get the vector representation of a plane is. Thoughts?
A Plane in 3D Space
Page 1 of 12 Replies - 515 Views - Last Post: 03 April 2009 - 11:30 AM
Replies To: A Plane in 3D Space
#2
Re: A Plane in 3D Space
Posted 03 April 2009 - 11:09 AM
#3
Re: A Plane in 3D Space
Posted 03 April 2009 - 11:30 AM
Unfortunately we have to write it from scratch in java. Otherwise I'd be using DirectX and C++
Thanks for the link though.
Thanks for the link though.
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