TADS's Profile User Rating: -----

Reputation: 8 Worker
Group:
Members w/DIC++
Active Posts:
160 (0.09 per day)
Joined:
09-August 08
Profile Views:
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User is offline May 05 2013 02:04 PM
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Country:
Who Cares
OS Preference:
Windows
Favorite Browser:
Chrome
Favorite Processor:
AMD
Favorite Gaming Platform:
PC
Your Car:
Ford
Dream Kudos:
0

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Posts I've Made

  1. In Topic: looking to make a team

    Posted 13 Jul 2012

    Thanks for the replys :)

    i have just wrote the math class for a physx Wrapper i can use with another engine so thats what i will start on and IF i have to i will do this game by myself... it may take me a long time but its something that i think will be enjoyable to the player and poss get something back at the end of it.... i have a large community waiting for a game like this so i will get it done.

    but again thanks for the replys

    Kev
  2. In Topic: help reading some code

    Posted 2 Sep 2011

    the developer only codes in c++ and delphi... and is not around from one month to another... if you or anyone else wouldnt mind helping me out i dont mind sending code..thanks for the quick reply

    Kev

    maybe this might help.... this is the mod.h file....

    #include "resource.h"
    
    const DWORD  ResourceID  ='RES0';
    const DWORD  MeshID      ='MGI!';
    const DWORD  MeshBlockID  ='MINF';//mesh info
    const long  GroupsAmount=100;  //60 is the MAX ever seen.
    
    typedef struct MODHeader
    {
      DWORD  ResID;
      DWORD  BlockID;
      DWORD  Version;
      DWORD  Reserved;
      DWORD  ChunkID;
      MODHeader()
      {
        ResID  = ResourceID;
        BlockID  = MeshBlockID;
        Version  = 1;
        Reserved= 0;
        ChunkID  = MeshID;
      }
      operator != (MODHeader h)
      {
        return (
          (this->ResID  != h.ResID) ||
          (this->BlockID  != h.BlockID) ||
          (this->Version  != h.Version) ||
          (this->ChunkID  != h.ChunkID));
      };
    
    }MODHeader;
    
    const MODHeader  ValidHeader;
    
    typedef struct MeshInfo
    {
      long  Vertices;
      long  ptr1;
      long  Textures;
      long  ptr2;
      long  Faces;
      long  ptr3;
      long  NumRefs;
      long  res1;
      long  Zero2;
      long  res2 ;
      MeshInfo()
      {
        memset(this, 0, sizeof(*this));
      }
      BOOL  IsValid()
      {
        return ((Vertices < 32000) &&
            (Textures < 1000) &&
            (Faces < 32000) &&
            TRUE);
      }
    }MeshInfo;
    
    
    typedef struct MODFace
    {
      short i1,i2,i3,reserv;
    }MODFace;
    
    typedef struct MODMtrl
    {
      char  name[12];
      DWORD  Unknown;
    
      unsigned short
          IsAlpha,    //bit flags:0x0001, 0x0005, 0x0100
          padding,
          group_id,
          reserved,
          vert_start,
          vert_end,
          face_start,
          face_end;
      MODMtrl()
      {
        memset(this, 0, sizeof(*this));
        Unknown = 0xA3A3A3A3;//for VR and =0 for NH
        padding = 0xA3A3;  // for VR and =0 for NH
        reserved= 0xA3A3;  // for VR and =0 for NH
      }
    }MODMtrl;
    
    
    typedef struct MODMaterialEntry
    {
      long Index; //=-1
      unsigned short
        vert_start,
        vert_end,
        poly_start,
        poly_end;
      long GroupID;
    }MODMaterialEntry;
    
    typedef struct Ref
    {
      char  filename[32];
      float  Matrix[9];//rotation and scale?
      struct  {float x,y,z;}Offset;
    }Ref;
    
    
    //-----------------------------------------
    // dialog for selecing type. 1-VR, 2-NH.
    class CMODTypeDialog: public CDialog
    {
    public:
      long* pResult;
    
      CMODTypeDialog(long* result):CDialog(IDD_TYPEDIALOG, AfxGetMainWnd()){pResult = result;}
    
      afx_msg void OnVR();
      afx_msg void OnNH();
    
      DECLARE_MESSAGE_MAP()
    };
    
    
  3. In Topic: Extracting User Comments from Web Page Source

    Posted 7 Jul 2011

    take a look on this tutorial... watch part1 and 2 this is prop just what you are looking forhttp://www.youtube.c...u/3/FpAvBOhDrYk
    hope it helps

My Information

Member Title:
D.I.C Head
Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:
Location:
UK
Interests:
i have three main interests thats Real Life Motor Racing and game editing and application programming i would like to be able to make my own racing game in vb.net as and when i know enough about vb.net and general programming!
Years Programming:
1
Programming Languages:
VB.NET

Contact Information

E-mail:
Click here to e-mail me
AIM:
AIM  kevandgoe1
MSN:
MSN  tads421@hotmail.co.uk
Website URL:
Website URL  http://www.onlinemotorracing.com
Xfire:
TADS421

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